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UE2:ASVehicleFactory_Turret (UT2004)
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| Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_Turret |
Contents |
- Package:
- UT2k4Assault
- Direct subclass:
- ASVehicleFactory_LinkTurret
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicleFactory_Turret Specific factory for ASTurret (MotherShip Energy turrets)
[edit] Properties
[edit] VTarray
Type: array<Trigger_ASUseAndPossess>
[edit] Default values
| Property | Value |
|---|---|
| AIVisibilityDist | 25000.0 |
| AmbientGlow | 96 |
| bEdShouldSnap | True |
| bSpawnBuildEffect | False |
| DrawScale | 5.0 |
| DrawType | DT_StaticMesh |
| StaticMesh | StaticMesh'AS_Weapons_SM.ASTurret_Editor' |
| VehicleClass | None |
| VehicleClassStr | "UT2k4AssaultFull.ASTurret_BallTurret" |
[edit] Functions
[edit] Events
[edit] NextVehicle
event NextVehicle (Vehicle V)
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: ASVehicleFactory.PostBeginPlay
[edit] PrevVehicle
event PrevVehicle (Vehicle V)
[edit] VehicleDestroyed
event VehicleDestroyed (Vehicle V)
Overrides: ASVehicleFactory.VehicleDestroyed
[edit] VehiclePossessed
event VehiclePossessed (Vehicle V)
Overrides: ASVehicleFactory.VehiclePossessed
[edit] VehicleUnPossessed
event VehicleUnPossessed (Vehicle V)
Overrides: SVehicleFactory.VehicleUnPossessed
[edit] Other instance functions
[edit] VehicleSpawned
function VehicleSpawned ()
Overrides: ASVehicleFactory.VehicleSpawned
