Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ASVehicle_Sentinel_Ceiling (UT2004)
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| Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASVehicle_Sentinel >> ASVehicle_Sentinel_Ceiling |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicle_Sentinel_Ceiling Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow | 48 | ||||||||
| CollisionHeight | 0.0 | ||||||||
| CollisionRadius | 0.0 | ||||||||
| DrawScale | 0.5 | ||||||||
| Mesh | SkeletalMesh'AS_Vehicles_M.CeilingTurretGun' | ||||||||
| OpenCloseSound | Sound'AssaultSounds.Sentinel.Floor_Open_Close' | ||||||||
| TurretSwivelClass | Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel' | ||||||||
| VehicleNameString | "Ceiling Sentinel" | ||||||||
| VehicleProjSpawnOffset |
|
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ASTurret.StaticPrecache
[edit] Instance functions
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ASTurret.UpdatePrecacheMaterials
