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UE2:ASVehicle_Sentinel_Floor_Base (UT2004)
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| Object >> Actor >> ASTurret_Base >> ASVehicle_Sentinel_Floor_Base |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicle_Sentinel_Floor_Base Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Default values
| Property | Value |
|---|---|
| CollisionHeight | 100.0 |
| CollisionRadius | 96.0 |
| DrawScale | 0.5 |
| DrawType | DT_Mesh |
| Mesh | SkeletalMesh'AS_Vehicles_M.FloorTurretBase' |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: ASTurret_Base.PostBeginPlay
[edit] States
[edit] Active
[edit] Active.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Closing
[edit] Closing.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Opening
[edit] Opening.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)
[edit] Opening.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Sleeping
Modifiers: auto
[edit] Sleeping.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)
[edit] Sleeping.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
