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UE2:AccessControl (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> AccessControl

Contents

Package: 
Engine
No known subclasses.
This class in other games:
U2, U2XMP, UT2003, UT2004, UT3

AccessControl.

AccessControl is a helper class for GameInfo. The AccessControl class determines whether or not the player is allowed to login in the PreLogin() function, and also controls whether or not a player can enter as a spectator or a game administrator.

[edit] Properties

[edit] AdminClass

Type: class<Admin>


Default value: Class'Engine.Admin'

[edit] AdminPassword

Type: string

Modifiers: private, globalconfig

Password to receive bAdmin privileges.

[edit] bDontAddDefaultAdmin

Type: bool


[edit] GamePassword

Type: string

Modifiers: private, globalconfig

Password to enter game.

[edit] IPBanned

Type: string

Modifiers: localized


Default value: "Your IP address has been banned on this server."

[edit] IPPolicies

Type: string

Array size: 50

Modifiers: globalconfig


Default value: "ACCEPT,*"

[edit] NeedPassword

Type: string

Modifiers: localized


Default value: "You need to enter a password to join this game."

[edit] WrongPassword

Type: string

Modifiers: localized


Default value: "The password you entered is incorrect."

[edit] Functions

[edit] Events

[edit] PreLogin

event PreLogin (string Options, string Address, out string Error, out string FailCode, bool bSpectator)


[edit] Other instance functions

[edit] AdminLogin

function bool AdminLogin (PlayerController P, string Password)


[edit] CheckIPPolicy

function bool CheckIPPolicy (string Address)


[edit] Kick

function Kick (string S)


[edit] KickBan

function KickBan (string S)


[edit] RequiresPassword

function bool RequiresPassword ()


[edit] SetAdminPassword

function SetAdminPassword (string P)


[edit] SetGamePassword

function SetGamePassword (string P)


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