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UE2:Action_DrawHUDMaterial (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction >> Action_DrawHUDMaterial

Contents

Package: 
Gameplay

Draw a texture on the local player's HUD

[edit] Properties

[edit] Property group 'Action'

[edit] DisplayTime

Type: float


Default value: 1.0

[edit] Height

Type: float

scaled to screen resolution if <= 1

Default value: 0.2

[edit] HUDMaterial

Type: Material


[edit] PosX

Type: float


Default value: 0.4

[edit] PosY

Type: float


Default value: 0.4

[edit] Width

Type: float


Default value: 0.2

[edit] Internal variables

[edit] Overlay

Type: ScriptedHudOverlay


[edit] Default values

Property Value
ActionString "draw HUD texture"

[edit] Functions

[edit] Events

[edit] ActionCompleted

event ActionCompleted ()

Overrides: ScriptedAction.ActionCompleted


[edit] Other instance functions

[edit] CompleteWhenTimer

function bool CompleteWhenTimer ()

Overrides: LatentScriptedAction.CompleteWhenTimer


[edit] CompleteWhenTriggered

function bool CompleteWhenTriggered ()

Overrides: LatentScriptedAction.CompleteWhenTriggered


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor


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