Cogito, ergo sum
UE2:Action_DrawHUDMaterial (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ScriptedAction >> LatentScriptedAction >> Action_DrawHUDMaterial |
Contents |
- Package:
- Gameplay
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Draw a texture on the local player's HUD
[edit] Properties
[edit] Property group 'Action'
[edit] DisplayTime
Type: float
Default value: 1.0
[edit] Height
Type: float
scaled to screen resolution if <= 1
Default value: 0.2
[edit] HUDMaterial
Type: Material
[edit] PosX
Type: float
Default value: 0.4
[edit] PosY
Type: float
Default value: 0.4
[edit] Width
Type: float
Default value: 0.2
[edit] Internal variables
[edit] Overlay
Type: ScriptedHudOverlay
[edit] Default values
| Property | Value |
|---|---|
| ActionString | "draw HUD texture" |
[edit] Functions
[edit] Events
[edit] ActionCompleted
event ActionCompleted ()
Overrides: ScriptedAction.ActionCompleted
[edit] Other instance functions
[edit] CompleteWhenTimer
function bool CompleteWhenTimer ()
Overrides: LatentScriptedAction.CompleteWhenTimer
[edit] CompleteWhenTriggered
function bool CompleteWhenTriggered ()
Overrides: LatentScriptedAction.CompleteWhenTriggered
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: LatentScriptedAction.InitActionFor
