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UE2:ActorCollisionNotifier (U2XMP)

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U2XMP Object >> Force >> ActorCollisionNotifier

Contents

Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
FlameDamageNotifier, ParticleDamage
This class in other games:
U2

$Author: Aleiby $ $Date: 7/16/02 3:27p $ $Revision: 2 $ Name: ActorCollisionNotifier.uc Author: Aaron R Leiby Date: 11 April 2000 Description: How to use this class:

[edit] Properties

[edit] Property group 'ActorCollisionNotifier'

[edit] bDeleteOnContact

Type: bool

Destroys the particle when it collides with something.

[edit] bIgnoreInstigator

Type: bool


Default value: True

[edit] bUseTrace

Type: bool

More accurate, but slower. Good for trying to hit small collision cylinders.

[edit] Radius

Type: float


Default value: 20.0

[edit] Default values

Property Value
Priority 7.0

[edit] Events

[edit] NotifyPenetratingActor

event NotifyPenetratingActor (Actor Other, int NumParticles, Object.Vector Origin)