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UE2:Actor constants (U2XMP)

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U2XMP Object >> Actor (constants)

Contents

Other member categories for this class:
enums, events, instance functions, internal variables, native functions, properties

[edit] Constants

[edit] TRACE_Pawns

Value: 0x0001

Check collision with pawns.

[edit] TRACE_Movers

Value: 0x0002

Check collision with movers.

[edit] TRACE_Level

Value: 0x0004

Check collision with BSP level geometry.

[edit] TRACE_Volumes

Value: 0x0008

Check collision with soft volume boundaries.

[edit] TRACE_Others

Value: 0x0010

Check collision with all other kinds of actors.

[edit] TRACE_OnlyProjActor

Value: 0x0020

Check collision with other actors only if they are projectile targets

[edit] TRACE_Blocking

Value: 0x0040

Check collision with other actors only if they block the check actor

[edit] TRACE_LevelGeometry

Value: 0x0080

Check collision with other actors which are static level geometry

[edit] TRACE_ShadowCast

Value: 0x0100

Check collision with shadow casting actors

[edit] TRACE_StopAtFirstHit

Value: 0x0200

stop as soon as something is hit (useful for can see type traces)

[edit] TRACE_SingleResult

Value: 0x0400

Stop when find guaranteed first nearest collision (for SingleLineCheck)

[edit] TRACE_Debug

Value: 0x0800

used for debugging specific traces

[edit] TRACE_Material

Value: 0x1000

Request that Hit.Material return the material the trace hit.

[edit] TRACE_VisibleNonColliding

Value: 0x2000

NEW: include visible but not normally hit actors (see IncludeInVisibleNonCollidingTraces)

[edit] TRACE_Usable

Value: 0x4000


[edit] TRACE_Actors

Value: 0x0093

TRACE_Pawns | TRACE_Movers | TRACE_Others | TRACE_LevelGeometry,

[edit] TRACE_AllColliding

Value: 0x009F

TRACE_Level | TRACE_Actors | TRACE_Volumes,

[edit] TRACE_ProjTargets

Value: 0x00BF

TRACE_OnlyProjActor | TRACE_AllColliding,

[edit] TRACE_AllBlocking

Value: 0x00DF

TRACE_Blocking | TRACE_AllColliding,

[edit] TRACE_World

Value: 0x0086

TRACE_Level | TRACE_Movers | TRACE_LevelGeometry,

[edit] TRACE_Hash

Value: 0x009B


[edit] CCFloatHeight

Value: 6.0

NEW (mdf) !!mdf-tbd: it would be nice if we could get rid of this (CC's floating by different amounts on different geometry)

[edit] DefaultPathingCollisionRadius

Value: 50.0

NEW (mdf)

[edit] DefaultPathingCollisionHeight

Value: 50.0


[edit] ST_None

Value: 0


[edit] ST_Standing

Value: 1


[edit] ST_Crouching

Value: 2


[edit] ST_Prone

Value: 3


[edit] PF_Invisible

Value: 0x00000001

Poly is invisible.

[edit] PF_Masked

Value: 0x00000002

Poly should be drawn masked.

[edit] PF_Translucent

Value: 0x00000004

Poly is transparent.

[edit] PF_NotSolid

Value: 0x00000008

Poly is not solid; doesn't block.

[edit] PF_Environment

Value: 0x00000010

Poly should be drawn environment mapped.

[edit] PF_Semisolid

Value: 0x00000020

Poly is semi-solid = collision solid; Csg nonsolid.

[edit] PF_Modulated

Value: 0x00000040

Modulation transparency.

[edit] PF_FakeBackdrop

Value: 0x00000080

Poly looks exactly like backdrop.

[edit] PF_TwoSided

Value: 0x00000100

Poly is visible from both sides.

[edit] PF_NoSmooth

Value: 0x00000800

Don't smooth textures.

[edit] PF_AlphaTexture

Value: 0x00001000

Honor texture alpha (reuse BigWavy and SpecialPoly flags)

[edit] PF_Flat

Value: 0x00004000

Flat surface.

[edit] PF_NoMerge

Value: 0x00010000

Don't merge poly's nodes before lighting when rendering.

[edit] PF_NoZTest

Value: 0x00020000

Don't test Z buffer

[edit] PF_SpecialLit

Value: 0x00100000

Only speciallit lights apply to this poly.

[edit] PF_Wireframe

Value: 0x00200000

Render as wireframe

[edit] PF_Unlit

Value: 0x00400000

Unlit.

[edit] PF_HighShadowDetail

Value: 0x00800000

High detail shadows.

[edit] PF_Portal

Value: 0x04000000

Portal between iZones.

[edit] PF_AntiPortal

Value: 0x08000000

Antiportal

[edit] PF_Mirrored

Value: 0x20000000


[edit] PF_Memorized

Value: 0x01000000

Editor: Poly is remembered.

[edit] PF_Selected

Value: 0x02000000

Editor: Poly is selected.

[edit] PF_FlatShaded

Value: 0x40000000


[edit] PF_Unused0

Value: 0x00000200


[edit] PF_Unused1

Value: 0x00000400


[edit] PF_Unused2

Value: 0x00002000


[edit] PF_Unused3

Value: 0x00008000


[edit] PF_Unused4

Value: 0x00040000


[edit] PF_Unused5

Value: 0x00080000


[edit] PF_EdProcessed

Value: 0x40000000

FPoly was already processed in editorBuildFPolys.

[edit] PF_EdCut

Value: 0x80000000

FPoly has been split by SplitPolyWithPlane.

[edit] PF_RenderFog

Value: 0x40000000

Render with fogmapping.

[edit] PF_Occlude

Value: 0x80000000

Occludes even if PF_NoOcclude.

[edit] DF_None

Value: 0x00000000


[edit] DF_Collision

Value: 0x00000001


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