I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:Actor constants (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Other member categories for this class:
- enums, events, instance functions, internal variables, native functions, properties
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Constants
[edit] TRACE_Pawns
Value: 0x0001
Check collision with pawns.
[edit] TRACE_Movers
Value: 0x0002
Check collision with movers.
[edit] TRACE_Level
Value: 0x0004
Check collision with BSP level geometry.
[edit] TRACE_Volumes
Value: 0x0008
Check collision with soft volume boundaries.
[edit] TRACE_Others
Value: 0x0010
Check collision with all other kinds of actors.
[edit] TRACE_OnlyProjActor
Value: 0x0020
Check collision with other actors only if they are projectile targets
[edit] TRACE_Blocking
Value: 0x0040
Check collision with other actors only if they block the check actor
[edit] TRACE_LevelGeometry
Value: 0x0080
Check collision with other actors which are static level geometry
[edit] TRACE_ShadowCast
Value: 0x0100
Check collision with shadow casting actors
[edit] TRACE_StopAtFirstHit
Value: 0x0200
stop as soon as something is hit (useful for can see type traces)
[edit] TRACE_SingleResult
Value: 0x0400
Stop when find guaranteed first nearest collision (for SingleLineCheck)
[edit] TRACE_Debug
Value: 0x0800
used for debugging specific traces
[edit] TRACE_Material
Value: 0x1000
Request that Hit.Material return the material the trace hit.
[edit] TRACE_VisibleNonColliding
Value: 0x2000
NEW: include visible but not normally hit actors (see IncludeInVisibleNonCollidingTraces)
[edit] TRACE_Usable
Value: 0x4000
[edit] TRACE_Actors
Value: 0x0093
TRACE_Pawns | TRACE_Movers | TRACE_Others | TRACE_LevelGeometry,
[edit] TRACE_AllColliding
Value: 0x009F
TRACE_Level | TRACE_Actors | TRACE_Volumes,
[edit] TRACE_ProjTargets
Value: 0x00BF
TRACE_OnlyProjActor | TRACE_AllColliding,
[edit] TRACE_AllBlocking
Value: 0x00DF
TRACE_Blocking | TRACE_AllColliding,
[edit] TRACE_World
Value: 0x0086
TRACE_Level | TRACE_Movers | TRACE_LevelGeometry,
[edit] TRACE_Hash
Value: 0x009B
[edit] CCFloatHeight
Value: 6.0
NEW (mdf) !!mdf-tbd: it would be nice if we could get rid of this (CC's floating by different amounts on different geometry)
[edit] DefaultPathingCollisionRadius
Value: 50.0
NEW (mdf)
[edit] DefaultPathingCollisionHeight
Value: 50.0
[edit] ST_None
Value: 0
[edit] ST_Standing
Value: 1
[edit] ST_Crouching
Value: 2
[edit] ST_Prone
Value: 3
[edit] PF_Invisible
Value: 0x00000001
Poly is invisible.
[edit] PF_Masked
Value: 0x00000002
Poly should be drawn masked.
[edit] PF_Translucent
Value: 0x00000004
Poly is transparent.
[edit] PF_NotSolid
Value: 0x00000008
Poly is not solid; doesn't block.
[edit] PF_Environment
Value: 0x00000010
Poly should be drawn environment mapped.
[edit] PF_Semisolid
Value: 0x00000020
Poly is semi-solid = collision solid; Csg nonsolid.
[edit] PF_Modulated
Value: 0x00000040
Modulation transparency.
[edit] PF_FakeBackdrop
Value: 0x00000080
Poly looks exactly like backdrop.
[edit] PF_TwoSided
Value: 0x00000100
Poly is visible from both sides.
[edit] PF_NoSmooth
Value: 0x00000800
Don't smooth textures.
[edit] PF_AlphaTexture
Value: 0x00001000
Honor texture alpha (reuse BigWavy and SpecialPoly flags)
[edit] PF_Flat
Value: 0x00004000
Flat surface.
[edit] PF_NoMerge
Value: 0x00010000
Don't merge poly's nodes before lighting when rendering.
[edit] PF_NoZTest
Value: 0x00020000
Don't test Z buffer
[edit] PF_SpecialLit
Value: 0x00100000
Only speciallit lights apply to this poly.
[edit] PF_Wireframe
Value: 0x00200000
Render as wireframe
[edit] PF_Unlit
Value: 0x00400000
Unlit.
[edit] PF_HighShadowDetail
Value: 0x00800000
High detail shadows.
[edit] PF_Portal
Value: 0x04000000
Portal between iZones.
[edit] PF_AntiPortal
Value: 0x08000000
Antiportal
[edit] PF_Mirrored
Value: 0x20000000
[edit] PF_Memorized
Value: 0x01000000
Editor: Poly is remembered.
[edit] PF_Selected
Value: 0x02000000
Editor: Poly is selected.
[edit] PF_FlatShaded
Value: 0x40000000
[edit] PF_Unused0
Value: 0x00000200
[edit] PF_Unused1
Value: 0x00000400
[edit] PF_Unused2
Value: 0x00002000
[edit] PF_Unused3
Value: 0x00008000
[edit] PF_Unused4
Value: 0x00040000
[edit] PF_Unused5
Value: 0x00080000
[edit] PF_EdProcessed
Value: 0x40000000
FPoly was already processed in editorBuildFPolys.
[edit] PF_EdCut
Value: 0x80000000
FPoly has been split by SplitPolyWithPlane.
[edit] PF_RenderFog
Value: 0x40000000
Render with fogmapping.
[edit] PF_Occlude
Value: 0x80000000
Occludes even if PF_NoOcclude.
[edit] DF_None
Value: 0x00000000
[edit] DF_Collision
Value: 0x00000001
