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UE2:Actor events (UE2Runtime)

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UE2Runtime Object >> Actor (events)

Contents

[edit] Events

[edit] AnimEnd

event AnimEnd (int Channel)


[edit] Attach

event Attach (Actor Other)


[edit] BaseChange

event BaseChange ()


[edit] BeginEvent

event BeginEvent ()


[edit] BeginPlay

event BeginPlay ()


[edit] BroadcastLocalizedMessage

event BroadcastLocalizedMessage (class<LocalMessageMessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] Bump

event Bump (Actor Other)


[edit] Destroyed

event Destroyed ()


[edit] Detach

event Detach (Actor Other)


[edit] EncroachedBy

event EncroachedBy (Actor Other)


[edit] EncroachingOn

event bool EncroachingOn (Actor Other)


[edit] EndedRotation

event EndedRotation ()


[edit] EndEvent

event EndEvent ()


[edit] Falling

event Falling ()


[edit] FellOutOfWorld

simulated event FellOutOfWorld (eKillZType KillType)


[edit] FinishedInterpolation

event FinishedInterpolation ()


[edit] GainedChild

event GainedChild (Actor Other)


[edit] HitWall

event HitWall (Object.Vector HitNormal, Actor HitWall)


[edit] KApplyForce

event KApplyForce (out Object.Vector Force, out Object.Vector Torque)


[edit] KilledBy

event KilledBy (Pawn EventInstigator)


[edit] KImpact

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)


[edit] KSkelConvulse

event KSkelConvulse ()


[edit] KUpdateState

event bool KUpdateState (out KRigidBodyState newState)


[edit] KVelDropBelow

event KVelDropBelow ()


[edit] Landed

event Landed (Object.Vector HitNormal)


[edit] LostChild

event LostChild (Actor Other)


[edit] PhysicsVolumeChange

event PhysicsVolumeChange (PhysicsVolume NewVolume)


[edit] PostBeginPlay

event PostBeginPlay ()


[edit] PostNetBeginPlay

event PostNetBeginPlay ()


[edit] PostNetReceive

event PostNetReceive ()


[edit] PostTeleport

event PostTeleport (Teleporter OutTeleporter)


[edit] PostTouch

event PostTouch (Actor Other)


[edit] PreBeginPlay

event PreBeginPlay ()


[edit] PreTeleport

event bool PreTeleport (Teleporter InTeleporter)


[edit] RenderTexture

event RenderTexture (ScriptedTexture Tex)


[edit] SetInitialState

simulated event SetInitialState ()


[edit] SpecialHandling

event Actor SpecialHandling (Pawn Other)


[edit] TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


[edit] Tick

event Tick (float DeltaTime)


[edit] Timer

event Timer ()


[edit] TornOff

event TornOff ()


[edit] Touch

event Touch (Actor Other)


[edit] TravelPostAccept

event TravelPostAccept ()


[edit] TravelPreAccept

event TravelPreAccept ()


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)


[edit] TriggerEvent

event TriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


[edit] UnTouch

event UnTouch (Actor Other)


[edit] UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)


[edit] UsedBy

event UsedBy (Pawn user)


[edit] ZoneChange

event ZoneChange (ZoneInfo NewZone)


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