Mostly Harmless

UE2:Actor instance functions (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor (instance functions)

Contents

Actor instance functions in other games:
U2, U2XMP, UDK, UT3
Other member categories for this class:
enums, events, internal variables, native functions, properties

[edit] Instance functions

[edit] BecomeViewTarget

function BecomeViewTarget ()


[edit] BlocksShotAt

function bool BlocksShotAt (Actor Other)


[edit] CanSplash

simulated function bool CanSplash ()


[edit] CheckForErrors

function bool CheckForErrors ()


[edit] CheckMaxEffectDistance

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)


[edit] DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


[edit] EffectIsRelevant

simulated function bool EffectIsRelevant (Object.Vector SpawnLocation, bool bForceDedicated)


[edit] GetCollisionExtent

function Object.Vector GetCollisionExtent ()


[edit] GetDebugName

function string GetDebugName ()


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()


[edit] HealDamage

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)


[edit] HurtRadius

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)


[edit] IsInPain

function bool IsInPain ()


[edit] IsInVolume

function bool IsInVolume (Volume aVolume)


[edit] IsStationary

function bool IsStationary ()


[edit] MatchStarting

function MatchStarting ()


[edit] NearSpot

simulated final function bool NearSpot (Object.Vector Spot)


[edit] NotifyLocalPlayerDead

function NotifyLocalPlayerDead (PlayerController PC)


[edit] NotifyLocalPlayerTeamReceived

function NotifyLocalPlayerTeamReceived ()


[edit] PawnBaseDied

function PawnBaseDied ()


[edit] PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)


[edit] POVChanged

function POVChanged (PlayerController PC, bool bBehindViewChanged)


[edit] PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)


[edit] RenderOverlays

function RenderOverlays (Canvas Canvas)


[edit] Reset

function Reset ()


[edit] SelfTriggered

function bool SelfTriggered ()


[edit] SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


[edit] SetDelayedDamageInstigatorController

function SetDelayedDamageInstigatorController (Controller C)


[edit] SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


[edit] SetGRI

function SetGRI (GameReplicationInfo GRI)


[edit] SetOverlayMaterial

simulated function SetOverlayMaterial (Material mat, float time, bool bOverride)


[edit] StartInterpolation

simulated function StartInterpolation ()


[edit] TeamLink

function bool TeamLink (int TeamNum)


[edit] TimerPop

simulated function TimerPop (VolumeTimer T)


[edit] TouchingActor

simulated final function bool TouchingActor (Actor A)


[edit] UntriggerEvent

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


[edit] UpdateAnnouncements

simulated function UpdateAnnouncements ()


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()


[edit] UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()


Personal tools