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UE2:Actor native functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Actor native functions in other games:
- RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
- Other member categories for this class:
- constants, enums, events, instance functions, internal variables, properties
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[edit] Native functions
[edit] DemoPlaySound
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
[edit] AnimBlendParams
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName)
[edit] AnimBlendToAlpha
[edit] AnimIsInGroup
[edit] AttachToBone
[edit] AutonomousPhysics
native(3971) final function AutonomousPhysics (float DeltaSeconds)
[edit] ClearRenderData
native final function ClearRenderData ()
[edit] ConsoleCommand
[edit] Destroy
native(279) final function bool Destroy ()
[edit] DetachFromBone
[edit] DOREP
native final function DOREP (name Variable)
[edit] EnableChannelNotify
[edit] Error
native(233) final function Error (coerce string S)
[edit] FallLanding
native final function Object.Vector FallLanding (Object.Vector TestLocation, Object.Vector TestVelocity)
[edit] FastTrace
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
[edit] FindBase
native final function FindBase ()
[edit] FitActorAt
native final function int FitActorAt (out Object.Vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight)
[edit] FORCEREP
native final function FORCEREP (name Variable)
[edit] GetAnim
[edit] GetAnimBaseName
[edit] GetAnimCount
native simulated final function int GetAnimCount ()
[edit] GetAnimExtInfo1
[edit] GetAnimExtInfo2
[edit] GetAnimFrames
[edit] GetAnimGroup
[edit] GetAnimIndex
[edit] GetAnimParams
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated)
[edit] GetAnimSlot
[edit] GetAnimVersion
[edit] GetAverageSurfaceNormal
native final function bool GetAverageSurfaceNormal (Object.Vector TraceVector, Object.Vector TraceOffset1, Object.Vector TraceOffset2, Object.Vector TraceOffset3, out Object.Vector Normal)
[edit] GetBoneCoords
native final function Object.Coords GetBoneCoords (name BoneName)
[edit] GetBoneRotation
[edit] GetCacheEntry
[edit] GetClient
native final function client GetClient ()
[edit] GetCollisionBoundingBox
native function Object.Box GetCollisionBoundingBox (optional Actor Owner)
[edit] GetGoreDetailLevel
native final function int GetGoreDetailLevel ()
[edit] GetMapName
[edit] GetMaxDetailLevel
native final function int GetMaxDetailLevel ()
[edit] GetNextInt
[edit] GetNextIntDesc
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
[edit] GetNextSkin
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
[edit] GetNotifyChannel
native final function int GetNotifyChannel ()
[edit] GetOggDuration
[edit] GetRenderBoundingBox
native function Object.Box GetRenderBoundingBox (optional Actor Owner)
[edit] GetRenderBoundingSphere
native final function Object.Plane GetRenderBoundingSphere ()
[edit] GetRootLocation
native final function Object.Vector GetRootLocation ()
[edit] GetRootLocationDelta
native final function Object.Vector GetRootLocationDelta ()
[edit] GetRootRotation
native final function Object.Rotator GetRootRotation ()
[edit] GetRootRotationDelta
native final function Object.Rotator GetRootRotationDelta ()
[edit] GetSoundDuration
[edit] GetURLMap
native(547) final function string GetURLMap ()
[edit] HasAnim
[edit] IsAnimating
[edit] IsTweening
[edit] KAddForce
native final function KAddForce (Object.Vector Force)
[edit] KAddImpulse
native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position)
[edit] KAddTorque
native final function KAddTorque (Object.Vector Torque)
[edit] KDisableCollision
native final function KDisableCollision (Actor Other)
[edit] KEnableCollision
native final function KEnableCollision (Actor Other)
[edit] KGetCOMOffset
native final function KGetCOMOffset (out Object.Vector Offset)
[edit] KGetCOMPosition
native final function KGetCOMPosition (out Object.Vector pos)
[edit] KGetDampingProps
[edit] KGetFriction
native final function float KGetFriction ()
[edit] KGetImpactThreshold
native final function float KGetImpactThreshold ()
[edit] KGetInertiaTensor
native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)
[edit] KGetMass
native final function float KGetMass ()
[edit] KGetRestitution
native final function float KGetRestitution ()
[edit] KSetCOMOffset
native final function KSetCOMOffset (Object.Vector Offset)
[edit] KSetDampingProps
[edit] KSetFriction
native final function KSetFriction (float Friction)
[edit] KSetImpactThreshold
native final function KSetImpactThreshold (float thresh)
[edit] KSetInertiaTensor
native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)
[edit] KSetMass
native final function KSetMass (float mass)
[edit] KSetRestitution
native final function KSetRestitution (float rest)
[edit] KSetStayUpright
[edit] KWake
native final function KWake ()
[edit] LinkSkelAnim
native final function LinkSkelAnim (MeshAnimation Anim)
[edit] LockRootMotion
native final function LockRootMotion (int Lock)
[edit] LoopAnim
native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
[edit] MakeNoise
native(512) final function MakeNoise (float Loudness)
[edit] MeshAgentCallAction
[edit] MeshAgentEnableChannel
[edit] MeshAgentGetActionCount
native simulated final function int MeshAgentGetActionCount ()
[edit] MeshAgentGetActionName
[edit] MeshAgentGetChannelBoundAction
[edit] MeshAgentGetChannelBoundLevel
[edit] MeshAgentGetChannelBoundTime
[edit] MeshAgentGetChannelCount
native simulated final function int MeshAgentGetChannelCount ()
[edit] MeshAgentGetChannelName
[edit] MeshAgentGetChannelScriptName
[edit] MeshAgentGetInputCount
native simulated final function int MeshAgentGetInputCount ()
[edit] MeshAgentGetInputCurValue
[edit] MeshAgentGetInputName
[edit] MeshAgentGetInputValueCount
[edit] MeshAgentGetInputValueName
native simulated final function name MeshAgentGetInputValueName (int InInputIndex, int InValueIndex)
[edit] MeshAgentImmediateAction
[edit] MeshAgentResetChannel
[edit] MeshAgentSetInputCurValue
native simulated final function bool MeshAgentSetInputCurValue (name InInputName, name InInputValue)
[edit] MeshAgentSetInputLock
[edit] MeshGetAttachments
[edit] MeshGetNodeCount
[edit] MeshGetNodeIndexed
[edit] MeshGetNodeNamed
[edit] MeshGetNodeWeapon
[edit] MeshGetSatelliteActor
[edit] MeshGetSatelliteLocation
native simulated final function Object.Vector MeshGetSatelliteLocation (name InSatelliteName)
[edit] MeshGetStaticMeshAttachmentOffset
native simulated final function Object.Vector MeshGetStaticMeshAttachmentOffset (int AttachmentIndex)
[edit] MeshNodeGetIndex
[edit] MeshNodeGetRotation
native simulated final function Object.Rotator MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType)
[edit] MeshNodeGetScale
native simulated final function Object.Vector MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType)
[edit] MeshNodeGetTranslation
native simulated final function Object.Vector MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType)
[edit] MeshNodeSetRotation
native simulated final function MeshNodeSetRotation (int InNode, Object.Rotator InRotation, optional EMeshNodeRelType InRelType)
[edit] MeshNodeSetScale
native simulated final function MeshNodeSetScale (int InNode, Object.Vector InScale, optional EMeshNodeRelType InRelType)
[edit] MeshNodeSetTranslation
native simulated final function MeshNodeSetTranslation (int InNode, Object.Vector InTranslation, optional EMeshNodeRelType InRelType)
[edit] MeshSetSatellite
native simulated final function int MeshSetSatellite (name InSatelliteName, Actor InTargetActor, optional Object.Vector InTargetLocation)
[edit] MeshSetStaticMeshAttachmentOffset
native simulated final function MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, Object.Vector Offset)
[edit] MeshSetStaticMeshAttachmentSkin
native simulated final function MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, Material Skin)
[edit] MeshSetStaticMeshAttachmentSkinsAll
native simulated final function MeshSetStaticMeshAttachmentSkinsAll (Material Skin)
[edit] Move
[edit] MoveCacheEntry
[edit] MoveSmooth
native(3969) final function bool MoveSmooth (Object.Vector Delta)
[edit] PauseAudio
native function PauseAudio (optional bool bPauseMusic)
[edit] PlayAnim
native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
[edit] PlayerCanSeeMe
native(532) final function bool PlayerCanSeeMe ()
[edit] PlayMusic
[edit] PlayOwnedSound
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
[edit] PlaySound
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
[edit] PlayVoice
native final function Sound PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch)
[edit] RedoBNetInitial
native final function RedoBNetInitial ()
[edit] RefreshAllScriptProcesses
native simulated final function RefreshAllScriptProcesses ()
[edit] SetBase
native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)
[edit] SetBoneDirection
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha)
[edit] SetBoneLocation
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
[edit] SetBoneRotation
native final function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)
[edit] SetBoneScale
[edit] SetClassStatic
[edit] SetCollision
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
[edit] SetCollisionSize
[edit] SetDrawScale
native final function SetDrawScale (float NewScale)
[edit] SetDrawScale3D
native final function SetDrawScale3D (Object.Vector NewScale3D)
[edit] SetDrawType
native final function SetDrawType (EDrawType NewDrawType)
[edit] SetLocation
native(267) final function bool SetLocation (Object.Vector NewLocation)
[edit] SetOwner
native(272) final function SetOwner (Actor NewOwner)
[edit] SetPhysics
native(3970) final function SetPhysics (EPhysics newPhysics)
[edit] SetRelativeLocation
native final function bool SetRelativeLocation (Object.Vector NewLocation)
[edit] SetRelativeRotation
native final function bool SetRelativeRotation (Object.Rotator NewRotation)
[edit] SetRotation
native(299) final function bool SetRotation (Object.Rotator NewRotation)
[edit] SetTimer
[edit] SingleLineCheck
native(1092) final function bool SingleLineCheck (out CheckResult Hit, Actor Source, Object.Vector End, Object.Vector Start, int TraceFlags, optional Object.Vector Extent)
[edit] Spawn
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation, optional Actor SpawnTemplate, optional Actor Spawner, optional bool bSkipCollisionCheck)
[edit] StopAllMusic
native final function StopAllMusic (float FadeOutTime)
[edit] StopAnimating
native final function StopAnimating ()
[edit] StopMusic
[edit] StopSound
[edit] StopSoundSlot
native function StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds)
[edit] StopVoice
native final function StopVoice ()
[edit] StopVoiceFile
native final function StopVoiceFile (string Filename)
[edit] Trace
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material, optional int TraceFlags)
[edit] TraceTexture
native(1074) final function Material TraceTexture (Object.Vector TraceEnd, optional Object.Vector TraceStart)
[edit] TweenAnim
[edit] UnPauseAudio
native function UnPauseAudio ()
[edit] UpdateMountPhysics
native final simulated function UpdateMountPhysics ()
