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UE2:Actor native functions (U2XMP)

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U2XMP Object >> Actor (native functions)

Contents

Actor native functions in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
Other member categories for this class:
constants, enums, events, instance functions, internal variables, properties

[edit] Native functions

[edit] DemoPlaySound

native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


[edit] AnimBlendParams

native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName)


[edit] AnimBlendToAlpha

native final function AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval)


[edit] AnimIsInGroup

native final function bool AnimIsInGroup (int Channel, name GroupName)


[edit] AttachToBone

native final function bool AttachToBone (Actor Attachment, name BoneName)


[edit] AutonomousPhysics

native(3971) final function AutonomousPhysics (float DeltaSeconds)


[edit] ClearRenderData

native final function ClearRenderData ()


[edit] ConsoleCommand

native function string ConsoleCommand (string Command)


[edit] Destroy

native(279) final function bool Destroy ()


[edit] DetachFromBone

native final function bool DetachFromBone (Actor Attachment)


[edit] DOREP

native final function DOREP (name Variable)


[edit] EnableChannelNotify

native final function EnableChannelNotify (int Channel, int Switch)


[edit] Error

native(233) final function Error (coerce string S)


[edit] FallLanding

native final function Object.Vector FallLanding (Object.Vector TestLocation, Object.Vector TestVelocity)


[edit] FastTrace

native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)


[edit] FindBase

native final function FindBase ()


[edit] FitActorAt

native final function int FitActorAt (out Object.Vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight)


[edit] FORCEREP

native final function FORCEREP (name Variable)


[edit] GetAnim

native simulated final function name GetAnim (int Index)


[edit] GetAnimBaseName

native simulated final function name GetAnimBaseName (name Sequence)


[edit] GetAnimCount

native simulated final function int GetAnimCount ()


[edit] GetAnimExtInfo1

native simulated final function name GetAnimExtInfo1 (name Sequence)


[edit] GetAnimExtInfo2

native simulated final function name GetAnimExtInfo2 (name Sequence)


[edit] GetAnimFrames

native simulated final function int GetAnimFrames (name Sequence)


[edit] GetAnimGroup

native simulated final function name GetAnimGroup (name Sequence)


[edit] GetAnimIndex

native simulated final function int GetAnimIndex (name Sequence)


[edit] GetAnimParams

native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated)


[edit] GetAnimSlot

native simulated final function name GetAnimSlot (name Sequence)


[edit] GetAnimVersion

native simulated final function string GetAnimVersion (name Sequence)


[edit] GetAverageSurfaceNormal

native final function bool GetAverageSurfaceNormal (Object.Vector TraceVector, Object.Vector TraceOffset1, Object.Vector TraceOffset2, Object.Vector TraceOffset3, out Object.Vector Normal)


[edit] GetBoneCoords

native final function Object.Coords GetBoneCoords (name BoneName)


[edit] GetBoneRotation

native final function Object.Rotator GetBoneRotation (name BoneName, optional int Space)


[edit] GetCacheEntry

native final function bool GetCacheEntry (int Num, out string GUID, out string Filename)


[edit] GetClient

native final function client GetClient ()


[edit] GetCollisionBoundingBox

native function Object.Box GetCollisionBoundingBox (optional Actor Owner)


[edit] GetGoreDetailLevel

native final function int GetGoreDetailLevel ()


[edit] GetMapName

native(539) final function string GetMapName (string NameEnding, string MapName, int Dir)


[edit] GetMaxDetailLevel

native final function int GetMaxDetailLevel ()


[edit] GetNextInt

native final function string GetNextInt (string ClassName, int Num)


[edit] GetNextIntDesc

native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)


[edit] GetNextSkin

native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)


[edit] GetNotifyChannel

native final function int GetNotifyChannel ()


[edit] GetOggDuration

native final function float GetOggDuration (string Filename)


[edit] GetRenderBoundingBox

native function Object.Box GetRenderBoundingBox (optional Actor Owner)


[edit] GetRenderBoundingSphere

native final function Object.Plane GetRenderBoundingSphere ()


[edit] GetRootLocation

native final function Object.Vector GetRootLocation ()


[edit] GetRootLocationDelta

native final function Object.Vector GetRootLocationDelta ()


[edit] GetRootRotation

native final function Object.Rotator GetRootRotation ()


[edit] GetRootRotationDelta

native final function Object.Rotator GetRootRotationDelta ()


[edit] GetSoundDuration

native final function float GetSoundDuration (Sound Sound)


[edit] GetURLMap

native(547) final function string GetURLMap ()


[edit] HasAnim

native(263) final function bool HasAnim (name Sequence)


[edit] IsAnimating

native(282) final function bool IsAnimating (optional int Channel)


[edit] IsTweening

native final function bool IsTweening (int Channel)


[edit] KAddForce

native final function KAddForce (Object.Vector Force)


[edit] KAddImpulse

native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position)


[edit] KAddTorque

native final function KAddTorque (Object.Vector Torque)


[edit] KDisableCollision

native final function KDisableCollision (Actor Other)


[edit] KEnableCollision

native final function KEnableCollision (Actor Other)


[edit] KGetCOMOffset

native final function KGetCOMOffset (out Object.Vector Offset)


[edit] KGetCOMPosition

native final function KGetCOMPosition (out Object.Vector pos)


[edit] KGetDampingProps

native final function KGetDampingProps (out float lindamp, out float angdamp)


[edit] KGetFriction

native final function float KGetFriction ()


[edit] KGetImpactThreshold

native final function float KGetImpactThreshold ()


[edit] KGetInertiaTensor

native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)


[edit] KGetMass

native final function float KGetMass ()


[edit] KGetRestitution

native final function float KGetRestitution ()


[edit] KSetCOMOffset

native final function KSetCOMOffset (Object.Vector Offset)


[edit] KSetDampingProps

native final function KSetDampingProps (float lindamp, float angdamp)


[edit] KSetFriction

native final function KSetFriction (float Friction)


[edit] KSetImpactThreshold

native final function KSetImpactThreshold (float thresh)


[edit] KSetInertiaTensor

native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)


[edit] KSetMass

native final function KSetMass (float mass)


[edit] KSetRestitution

native final function KSetRestitution (float rest)


[edit] KSetStayUpright

native final function KSetStayUpright (bool stayUpright, bool allowRotate)


[edit] KWake

native final function KWake ()


[edit] LinkSkelAnim

native final function LinkSkelAnim (MeshAnimation Anim)


[edit] LockRootMotion

native final function LockRootMotion (int Lock)


[edit] LoopAnim

native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


[edit] MakeNoise

native(512) final function MakeNoise (float Loudness)


[edit] MeshAgentCallAction

native simulated final function float MeshAgentCallAction (name InActionName)


[edit] MeshAgentEnableChannel

native simulated final function bool MeshAgentEnableChannel (int InChannelIndex, bool InEnable)


[edit] MeshAgentGetActionCount

native simulated final function int MeshAgentGetActionCount ()


[edit] MeshAgentGetActionName

native simulated final function name MeshAgentGetActionName (int InActionIndex)


[edit] MeshAgentGetChannelBoundAction

native simulated final function name MeshAgentGetChannelBoundAction (int InChannelIndex)


[edit] MeshAgentGetChannelBoundLevel

native simulated final function int MeshAgentGetChannelBoundLevel (int InChannelIndex)


[edit] MeshAgentGetChannelBoundTime

native simulated final function float MeshAgentGetChannelBoundTime (int InChannelIndex)


[edit] MeshAgentGetChannelCount

native simulated final function int MeshAgentGetChannelCount ()


[edit] MeshAgentGetChannelName

native simulated final function name MeshAgentGetChannelName (int InChannelIndex)


[edit] MeshAgentGetChannelScriptName

native simulated final function name MeshAgentGetChannelScriptName (int InChannelIndex)


[edit] MeshAgentGetInputCount

native simulated final function int MeshAgentGetInputCount ()


[edit] MeshAgentGetInputCurValue

native simulated final function name MeshAgentGetInputCurValue (name InInputName)


[edit] MeshAgentGetInputName

native simulated final function name MeshAgentGetInputName (int InInputIndex)


[edit] MeshAgentGetInputValueCount

native simulated final function int MeshAgentGetInputValueCount (int InInputIndex)


[edit] MeshAgentGetInputValueName

native simulated final function name MeshAgentGetInputValueName (int InInputIndex, int InValueIndex)


[edit] MeshAgentImmediateAction

native simulated final function float MeshAgentImmediateAction (string InActionText)


[edit] MeshAgentResetChannel

native simulated final function bool MeshAgentResetChannel (int InChannelIndex)


[edit] MeshAgentSetInputCurValue

native simulated final function bool MeshAgentSetInputCurValue (name InInputName, name InInputValue)


[edit] MeshAgentSetInputLock

native simulated final function bool MeshAgentSetInputLock (name InInputName, bool InLocked)


[edit] MeshGetAttachments

native simulated final function MeshGetAttachments (string Name, out array<ActorAttachments)


[edit] MeshGetNodeCount

native simulated final function int MeshGetNodeCount (optional bool InDefault)


[edit] MeshGetNodeIndexed

native simulated final function int MeshGetNodeIndexed (int InIndex, optional bool InDefault)


[edit] MeshGetNodeNamed

native simulated final function int MeshGetNodeNamed (string InNameStr, optional bool InDefault)


[edit] MeshGetNodeWeapon

native simulated final function string MeshGetNodeWeapon (optional Mesh Mesh)


[edit] MeshGetSatelliteActor

native simulated final function Actor MeshGetSatelliteActor (name InSatelliteName)


[edit] MeshGetSatelliteLocation

native simulated final function Object.Vector MeshGetSatelliteLocation (name InSatelliteName)


[edit] MeshGetStaticMeshAttachmentOffset

native simulated final function Object.Vector MeshGetStaticMeshAttachmentOffset (int AttachmentIndex)


[edit] MeshNodeGetIndex

native simulated final function int MeshNodeGetIndex (int InNode)


[edit] MeshNodeGetRotation

native simulated final function Object.Rotator MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType)


[edit] MeshNodeGetScale

native simulated final function Object.Vector MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType)


[edit] MeshNodeGetTranslation

native simulated final function Object.Vector MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType)


[edit] MeshNodeSetRotation

native simulated final function MeshNodeSetRotation (int InNode, Object.Rotator InRotation, optional EMeshNodeRelType InRelType)


[edit] MeshNodeSetScale

native simulated final function MeshNodeSetScale (int InNode, Object.Vector InScale, optional EMeshNodeRelType InRelType)


[edit] MeshNodeSetTranslation

native simulated final function MeshNodeSetTranslation (int InNode, Object.Vector InTranslation, optional EMeshNodeRelType InRelType)


[edit] MeshSetSatellite

native simulated final function int MeshSetSatellite (name InSatelliteName, Actor InTargetActor, optional Object.Vector InTargetLocation)


[edit] MeshSetStaticMeshAttachmentOffset

native simulated final function MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, Object.Vector Offset)


[edit] MeshSetStaticMeshAttachmentSkin

native simulated final function MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, Material Skin)


[edit] MeshSetStaticMeshAttachmentSkinsAll

native simulated final function MeshSetStaticMeshAttachmentSkinsAll (Material Skin)


[edit] Move

native(266) final function bool Move (Object.Vector Delta, optional bool bTest)


[edit] MoveCacheEntry

native final function bool MoveCacheEntry (string GUID, optional string NewFilename)


[edit] MoveSmooth

native(3969) final function bool MoveSmooth (Object.Vector Delta)


[edit] PauseAudio

native function PauseAudio (optional bool bPauseMusic)


[edit] PlayAnim

native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


[edit] PlayerCanSeeMe

native(532) final function bool PlayerCanSeeMe ()


[edit] PlayMusic

native final function int PlayMusic (string Song, float FadeInTime)


[edit] PlayOwnedSound

native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


[edit] PlaySound

native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


[edit] PlayVoice

native final function Sound PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch)


[edit] RedoBNetInitial

native final function RedoBNetInitial ()


[edit] RefreshAllScriptProcesses

native simulated final function RefreshAllScriptProcesses ()


[edit] SetBase

native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)


[edit] SetBoneDirection

native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha)


[edit] SetBoneLocation

native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)


[edit] SetBoneRotation

native final function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)


[edit] SetBoneScale

native final function SetBoneScale (int Slot, optional float BoneScale, optional name BoneName)


[edit] SetClassStatic

native final function SetClassStatic (class<ActorTargetClass, bool bVal)


[edit] SetCollision

native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)


[edit] SetCollisionSize

native(283) final function bool SetCollisionSize (float NewRadius, float NewHeight)


[edit] SetDrawScale

native final function SetDrawScale (float NewScale)


[edit] SetDrawScale3D

native final function SetDrawScale3D (Object.Vector NewScale3D)


[edit] SetDrawType

native final function SetDrawType (EDrawType NewDrawType)


[edit] SetLocation

native(267) final function bool SetLocation (Object.Vector NewLocation)


[edit] SetOwner

native(272) final function SetOwner (Actor NewOwner)


[edit] SetPhysics

native(3970) final function SetPhysics (EPhysics newPhysics)


[edit] SetRelativeLocation

native final function bool SetRelativeLocation (Object.Vector NewLocation)


[edit] SetRelativeRotation

native final function bool SetRelativeRotation (Object.Rotator NewRotation)


[edit] SetRotation

native(299) final function bool SetRotation (Object.Rotator NewRotation)


[edit] SetTimer

native(280) final function SetTimer (float NewTimerRate, bool bLoop)


[edit] SingleLineCheck

native(1092) final function bool SingleLineCheck (out CheckResult Hit, Actor Source, Object.Vector End, Object.Vector Start, int TraceFlags, optional Object.Vector Extent)


[edit] Spawn

native(278) final function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation, optional Actor SpawnTemplate, optional Actor Spawner, optional bool bSkipCollisionCheck)


[edit] StopAllMusic

native final function StopAllMusic (float FadeOutTime)


[edit] StopAnimating

native final function StopAnimating ()


[edit] StopMusic

native final function StopMusic (int SongHandle, float FadeOutTime)


[edit] StopSound

native function StopSound (Sound Sound, optional float FadeOutDuration)


[edit] StopSoundSlot

native function StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds)


[edit] StopVoice

native final function StopVoice ()


[edit] StopVoiceFile

native final function StopVoiceFile (string Filename)


[edit] Trace

native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material, optional int TraceFlags)


[edit] TraceTexture

native(1074) final function Material TraceTexture (Object.Vector TraceEnd, optional Object.Vector TraceStart)


[edit] TweenAnim

native(294) final function TweenAnim (name Sequence, float Time, optional int Channel)


[edit] UnPauseAudio

native function UnPauseAudio ()


[edit] UpdateMountPhysics

native final simulated function UpdateMountPhysics ()


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