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UE2:Actor native functions (UT2003)

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UT2003 Object >> Actor (native functions)

Contents

Actor native functions in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
Other member categories for this class:
enums, events, internal variables, properties

[edit] Native functions

[edit] DemoPlaySound

native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


[edit] AnimBlendParams

native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)


[edit] AnimBlendToAlpha

native final function AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval)


[edit] AnimIsInGroup

native final function bool AnimIsInGroup (int Channel, name GroupName)


[edit] AnimStopLooping

native final function AnimStopLooping (optional int Channel)


[edit] AttachToBone

native final function bool AttachToBone (Actor Attachment, name BoneName)


[edit] AutonomousPhysics

native(3971) final function AutonomousPhysics (float DeltaSeconds)


[edit] BoneRefresh

native final function BoneRefresh ()


[edit] Clock

native final function Clock (out float time)


[edit] ConsoleCommand

native function string ConsoleCommand (string Command)


[edit] DebugClock

native final function DebugClock ()


[edit] DebugUnclock

native final function DebugUnclock ()


[edit] Destroy

native(279) final function bool Destroy ()


[edit] DetachFromBone

native final function bool DetachFromBone (Actor Attachment)


[edit] DrawDebugLine

native final function DrawDebugLine (Object.Vector LineStart, Object.Vector LineEnd, byte R, byte G, byte B)


[edit] EnableChannelNotify

native final function EnableChannelNotify (int Channel, int Switch)


[edit] Error

native(233) final function Error (coerce string S)


[edit] FastTrace

native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)


[edit] ForceFeedbackSupported

native(568) final function bool ForceFeedbackSupported (optional bool Enable)


[edit] FreezeAnimAt

native final function FreezeAnimAt (float Time, optional int Channel)


[edit] GetAnimParams

native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)


[edit] GetBoneCoords

native final function Object.Coords GetBoneCoords (name BoneName)


[edit] GetBoneRotation

native final function Object.Rotator GetBoneRotation (name BoneName, optional int Space)


[edit] GetCacheEntry

native final function bool GetCacheEntry (int Num, out string GUID, out string Filename)


[edit] GetClosestBone

native final function name GetClosestBone (Object.Vector loc, Object.Vector ray, out float boneDist, optional name BiasBone, optional float BiasDistance)


[edit] GetMapName

native(539) final function string GetMapName (string NameEnding, string MapName, int Dir)


[edit] GetMeshName

native final function string GetMeshName ()


[edit] GetNextInt

native final function string GetNextInt (string ClassName, int Num)


[edit] GetNextIntDesc

native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)


[edit] GetNextSkin

native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)


[edit] GetNotifyChannel

native final function int GetNotifyChannel ()


[edit] GetRenderBoundingSphere

native final function Object.Plane GetRenderBoundingSphere ()


[edit] GetRootLocation

native final function Object.Vector GetRootLocation ()


[edit] GetRootLocationDelta

native final function Object.Vector GetRootLocationDelta ()


[edit] GetRootRotation

native final function Object.Rotator GetRootRotation ()


[edit] GetRootRotationDelta

native final function Object.Rotator GetRootRotationDelta ()


[edit] GetSoundDuration

native final function float GetSoundDuration (Sound Sound)


[edit] GetURLMap

native(547) final function string GetURLMap ()


[edit] GetUrlOption

native final function string GetUrlOption (string Option)


[edit] HasAnim

native(263) final function bool HasAnim (name Sequence)


[edit] IsAnimating

native(282) final function bool IsAnimating (optional int Channel)


[edit] IsTweening

native final function bool IsTweening (int Channel)


[edit] KAddBoneLifter

native final function KAddBoneLifter (name BoneName, Object.InterpCurve LiftVel, float LateralFriction, Object.InterpCurve Softness)


[edit] KAddImpulse

native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position, optional name BoneName)


[edit] KDisableCollision

native final function KDisableCollision (Actor Other)


[edit] KDrawRigidBodyState

native final function KDrawRigidBodyState (KRigidBodyState RBState, bool AltColour)


[edit] KEnableCollision

native final function KEnableCollision (Actor Other)


[edit] KFreezeRagdoll

native final function KFreezeRagdoll ()


[edit] KGetActorGravScale

native final function float KGetActorGravScale ()


[edit] KGetCOMOffset

native final function KGetCOMOffset (out Object.Vector offset)


[edit] KGetCOMPosition

native final function KGetCOMPosition (out Object.Vector pos)


[edit] KGetDampingProps

native final function KGetDampingProps (out float lindamp, out float angdamp)


[edit] KGetFriction

native final function float KGetFriction ()


[edit] KGetImpactThreshold

native final function float KGetImpactThreshold ()


[edit] KGetInertiaTensor

native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)


[edit] KGetMass

native final function float KGetMass ()


[edit] KGetRBQuaternion

native final function Object.Quat KGetRBQuaternion ()


[edit] KGetRestitution

native final function float KGetRestitution ()


[edit] KGetRigidBodyState

native final function KGetRigidBodyState (out KRigidBodyState RBstate)


[edit] KGetSimParams

native final function KGetSimParams (out KSimParams SimParams)


[edit] KGetSkelMass

native final function float KGetSkelMass ()


[edit] KIsAwake

native final function bool KIsAwake ()


[edit] KIsRagdollAvailable

native final function bool KIsRagdollAvailable ()


[edit] KMakeRagdollAvailable

native final function KMakeRagdollAvailable ()


[edit] KRBVecFromVector

native final function KRBVec KRBVecFromVector (Object.Vector v)


[edit] KRBVecToVector

native final function Object.Vector KRBVecToVector (KRBVec RBvec)


[edit] KRemoveAllBoneLifters

native final function KRemoveAllBoneLifters ()


[edit] KRemoveLifterFromBone

native final function KRemoveLifterFromBone (name BoneName)


[edit] KSetActorGravScale

native final function KSetActorGravScale (float ActorGravScale)


[edit] KSetBlockKarma

native final function KSetBlockKarma (bool newBlock)


[edit] KSetCOMOffset

native final function KSetCOMOffset (Object.Vector offset)


[edit] KSetDampingProps

native final function KSetDampingProps (float lindamp, float angdamp)


[edit] KSetFriction

native final function KSetFriction (float friction)


[edit] KSetImpactThreshold

native final function KSetImpactThreshold (float thresh)


[edit] KSetInertiaTensor

native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)


[edit] KSetMass

native final function KSetMass (float mass)


[edit] KSetRestitution

native final function KSetRestitution (float rest)


[edit] KSetSimParams

native final function KSetSimParams (KSimParams SimParams)


[edit] KSetSkelVel

native final function KSetSkelVel (Object.Vector Velocity, optional Object.Vector AngVelocity, optional bool AddToCurrent)


[edit] KSetStayUpright

native final function KSetStayUpright (bool stayUpright, bool allowRotate)


[edit] KWake

native final function KWake ()


[edit] LinkMesh

simulated native final function LinkMesh (Mesh NewMesh, optional bool bKeepAnim)


[edit] LinkSkelAnim

simulated native final function LinkSkelAnim (MeshAnimation Anim, optional Mesh NewMesh)


[edit] LockRootMotion

native final function LockRootMotion (int Lock)


[edit] LoopAnim

native(260) final function bool LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


[edit] MakeNoise

native(512) final function MakeNoise (float Loudness)


[edit] Move

native(266) final function bool Move (Object.Vector Delta)


[edit] MoveCacheEntry

native final function bool MoveCacheEntry (string GUID, optional string NewFilename)


[edit] MoveSmooth

native(3969) final function bool MoveSmooth (Object.Vector Delta)


[edit] OnlyAffectPawns

native final function OnlyAffectPawns (bool B)


[edit] PlayAnim

native(259) final function bool PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


[edit] PlayerCanSeeMe

native(532) final function bool PlayerCanSeeMe ()


[edit] PlayFeedbackEffect

native(566) final function PlayFeedbackEffect (string EffectName)


[edit] PlayMusic

native final function int PlayMusic (string Song, float FadeInTime)


[edit] PlayOwnedSound

native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


[edit] PlaySound

native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


[edit] SetAnimFrame

native final function SetAnimFrame (float Time, optional int Channel, optional int UnitFlag)


[edit] SetBase

native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)


[edit] SetBoneDirection

native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha, optional int Space)


[edit] SetBoneLocation

native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)


[edit] SetBoneRotation

native final simulated function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)


[edit] SetBoneScale

native final function SetBoneScale (int Slot, optional float BoneScale, optional name BoneName)


[edit] SetCollision

native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)


[edit] SetCollisionSize

native(283) final function bool SetCollisionSize (float NewRadius, float NewHeight)


[edit] SetDrawScale

native final function SetDrawScale (float NewScale)


[edit] SetDrawScale3D

native final function SetDrawScale3D (Object.Vector NewScale3D)


[edit] SetDrawType

native final function SetDrawType (EDrawType NewDrawType)


[edit] SetLocation

native(267) final function bool SetLocation (Object.Vector NewLocation)


[edit] SetOwner

native(272) final function SetOwner (Actor NewOwner)


[edit] SetPhysics

native(3970) final function SetPhysics (EPhysics newPhysics)


[edit] SetRelativeLocation

native final function bool SetRelativeLocation (Object.Vector NewLocation)


[edit] SetRelativeRotation

native final function bool SetRelativeRotation (Object.Rotator NewRotation)


[edit] SetRotation

native(299) final function bool SetRotation (Object.Rotator NewRotation)


[edit] SetStaticMesh

native final function SetStaticMesh (StaticMesh NewStaticMesh)


[edit] SetTimer

native(280) final function SetTimer (float NewTimerRate, bool bLoop)


[edit] Spawn

native(278) final function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)


[edit] StopAllMusic

native final function StopAllMusic (float FadeOutTime)


[edit] StopAnimating

native final function StopAnimating (optional bool ClearAllButBase)


[edit] StopFeedbackEffect

native(567) final function StopFeedbackEffect (optional string EffectName)


[edit] StopMusic

native final function StopMusic (int SongHandle, float FadeOutTime)


[edit] SuggestFallVelocity

native final function Object.Vector SuggestFallVelocity (Object.Vector Destination, Object.Vector Start, float MaxZ, float MaxXYSpeed)


[edit] Trace

native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)


[edit] TweenAnim

native(294) final function bool TweenAnim (name Sequence, float Time, optional int Channel)


[edit] UnClock

native final function UnClock (out float time)


[edit] UpdateURL

native final function UpdateURL (string NewOption, string NewValue, bool bSaveDefault)


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