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UE2:Actor native functions (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Actor native functions in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
- Other member categories for this class:
- enums, events, internal variables, properties
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Native functions
[edit] DemoPlaySound
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
[edit] AnimBlendParams
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)
[edit] AnimBlendToAlpha
[edit] AnimIsInGroup
[edit] AnimStopLooping
native final function AnimStopLooping (optional int Channel)
[edit] AttachToBone
[edit] AutonomousPhysics
native(3971) final function AutonomousPhysics (float DeltaSeconds)
[edit] BoneRefresh
native final function BoneRefresh ()
[edit] Clock
native final function Clock (out float time)
[edit] ConsoleCommand
[edit] DebugClock
native final function DebugClock ()
[edit] DebugUnclock
native final function DebugUnclock ()
[edit] Destroy
native(279) final function bool Destroy ()
[edit] DetachFromBone
[edit] DrawDebugLine
native final function DrawDebugLine (Object.Vector LineStart, Object.Vector LineEnd, byte R, byte G, byte B)
[edit] EnableChannelNotify
[edit] Error
native(233) final function Error (coerce string S)
[edit] FastTrace
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
[edit] ForceFeedbackSupported
[edit] FreezeAnimAt
[edit] GetAnimParams
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)
[edit] GetBoneCoords
native final function Object.Coords GetBoneCoords (name BoneName)
[edit] GetBoneRotation
[edit] GetCacheEntry
[edit] GetClosestBone
native final function name GetClosestBone (Object.Vector loc, Object.Vector ray, out float boneDist, optional name BiasBone, optional float BiasDistance)
[edit] GetMapName
[edit] GetMeshName
native final function string GetMeshName ()
[edit] GetNextInt
[edit] GetNextIntDesc
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
[edit] GetNextSkin
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
[edit] GetNotifyChannel
native final function int GetNotifyChannel ()
[edit] GetRenderBoundingSphere
native final function Object.Plane GetRenderBoundingSphere ()
[edit] GetRootLocation
native final function Object.Vector GetRootLocation ()
[edit] GetRootLocationDelta
native final function Object.Vector GetRootLocationDelta ()
[edit] GetRootRotation
native final function Object.Rotator GetRootRotation ()
[edit] GetRootRotationDelta
native final function Object.Rotator GetRootRotationDelta ()
[edit] GetSoundDuration
[edit] GetURLMap
native(547) final function string GetURLMap ()
[edit] GetUrlOption
[edit] HasAnim
[edit] IsAnimating
[edit] IsTweening
[edit] KAddBoneLifter
native final function KAddBoneLifter (name BoneName, Object.InterpCurve LiftVel, float LateralFriction, Object.InterpCurve Softness)
[edit] KAddImpulse
native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position, optional name BoneName)
[edit] KDisableCollision
native final function KDisableCollision (Actor Other)
[edit] KDrawRigidBodyState
native final function KDrawRigidBodyState (KRigidBodyState RBState, bool AltColour)
[edit] KEnableCollision
native final function KEnableCollision (Actor Other)
[edit] KFreezeRagdoll
native final function KFreezeRagdoll ()
[edit] KGetActorGravScale
native final function float KGetActorGravScale ()
[edit] KGetCOMOffset
native final function KGetCOMOffset (out Object.Vector offset)
[edit] KGetCOMPosition
native final function KGetCOMPosition (out Object.Vector pos)
[edit] KGetDampingProps
[edit] KGetFriction
native final function float KGetFriction ()
[edit] KGetImpactThreshold
native final function float KGetImpactThreshold ()
[edit] KGetInertiaTensor
native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)
[edit] KGetMass
native final function float KGetMass ()
[edit] KGetRBQuaternion
native final function Object.Quat KGetRBQuaternion ()
[edit] KGetRestitution
native final function float KGetRestitution ()
[edit] KGetRigidBodyState
native final function KGetRigidBodyState (out KRigidBodyState RBstate)
[edit] KGetSimParams
native final function KGetSimParams (out KSimParams SimParams)
[edit] KGetSkelMass
native final function float KGetSkelMass ()
[edit] KIsAwake
native final function bool KIsAwake ()
[edit] KIsRagdollAvailable
native final function bool KIsRagdollAvailable ()
[edit] KMakeRagdollAvailable
native final function KMakeRagdollAvailable ()
[edit] KRBVecFromVector
native final function KRBVec KRBVecFromVector (Object.Vector v)
[edit] KRBVecToVector
native final function Object.Vector KRBVecToVector (KRBVec RBvec)
[edit] KRemoveAllBoneLifters
native final function KRemoveAllBoneLifters ()
[edit] KRemoveLifterFromBone
native final function KRemoveLifterFromBone (name BoneName)
[edit] KSetActorGravScale
native final function KSetActorGravScale (float ActorGravScale)
[edit] KSetBlockKarma
native final function KSetBlockKarma (bool newBlock)
[edit] KSetCOMOffset
native final function KSetCOMOffset (Object.Vector offset)
[edit] KSetDampingProps
[edit] KSetFriction
native final function KSetFriction (float friction)
[edit] KSetImpactThreshold
native final function KSetImpactThreshold (float thresh)
[edit] KSetInertiaTensor
native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)
[edit] KSetMass
native final function KSetMass (float mass)
[edit] KSetRestitution
native final function KSetRestitution (float rest)
[edit] KSetSimParams
native final function KSetSimParams (KSimParams SimParams)
[edit] KSetSkelVel
native final function KSetSkelVel (Object.Vector Velocity, optional Object.Vector AngVelocity, optional bool AddToCurrent)
[edit] KSetStayUpright
[edit] KWake
native final function KWake ()
[edit] LinkMesh
[edit] LinkSkelAnim
simulated native final function LinkSkelAnim (MeshAnimation Anim, optional Mesh NewMesh)
[edit] LockRootMotion
native final function LockRootMotion (int Lock)
[edit] LoopAnim
native(260) final function bool LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
[edit] MakeNoise
native(512) final function MakeNoise (float Loudness)
[edit] Move
native(266) final function bool Move (Object.Vector Delta)
[edit] MoveCacheEntry
[edit] MoveSmooth
native(3969) final function bool MoveSmooth (Object.Vector Delta)
[edit] OnlyAffectPawns
native final function OnlyAffectPawns (bool B)
[edit] PlayAnim
native(259) final function bool PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
[edit] PlayerCanSeeMe
native(532) final function bool PlayerCanSeeMe ()
[edit] PlayFeedbackEffect
native(566) final function PlayFeedbackEffect (string EffectName)
[edit] PlayMusic
[edit] PlayOwnedSound
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
[edit] PlaySound
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
[edit] SetAnimFrame
[edit] SetBase
native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)
[edit] SetBoneDirection
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha, optional int Space)
[edit] SetBoneLocation
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
[edit] SetBoneRotation
native final simulated function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)
[edit] SetBoneScale
[edit] SetCollision
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
[edit] SetCollisionSize
[edit] SetDrawScale
native final function SetDrawScale (float NewScale)
[edit] SetDrawScale3D
native final function SetDrawScale3D (Object.Vector NewScale3D)
[edit] SetDrawType
native final function SetDrawType (EDrawType NewDrawType)
[edit] SetLocation
native(267) final function bool SetLocation (Object.Vector NewLocation)
[edit] SetOwner
native(272) final function SetOwner (Actor NewOwner)
[edit] SetPhysics
native(3970) final function SetPhysics (EPhysics newPhysics)
[edit] SetRelativeLocation
native final function bool SetRelativeLocation (Object.Vector NewLocation)
[edit] SetRelativeRotation
native final function bool SetRelativeRotation (Object.Rotator NewRotation)
[edit] SetRotation
native(299) final function bool SetRotation (Object.Rotator NewRotation)
[edit] SetStaticMesh
native final function SetStaticMesh (StaticMesh NewStaticMesh)
[edit] SetTimer
[edit] Spawn
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
[edit] StopAllMusic
native final function StopAllMusic (float FadeOutTime)
[edit] StopAnimating
native final function StopAnimating (optional bool ClearAllButBase)
[edit] StopFeedbackEffect
native(567) final function StopFeedbackEffect (optional string EffectName)
[edit] StopMusic
[edit] SuggestFallVelocity
native final function Object.Vector SuggestFallVelocity (Object.Vector Destination, Object.Vector Start, float MaxZ, float MaxXYSpeed)
[edit] Trace
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)
[edit] TweenAnim
[edit] UnClock
native final function UnClock (out float time)
