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UE2:AmbientSound (UT2003)

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UT2003 Object >> Actor >> Keypoint >> AmbientSound

Contents

Package: 
Engine
No known subclasses.
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3

Ambient sound -- Extended to support random interval sound emitters (gam). Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.

[edit] Properties

[edit] Property group 'Sound'

[edit] SoundEmitters

Type: array<SoundEmitter>


[edit] Internal variables

[edit] AmbientVolume

Type: float

Modifiers: globalconfig

ambient volume multiplier (scaling)

Default value: 0.3

[edit] Default values

Property Value
bNoDelete True
bStatic False
RemoteRole ROLE_None
SoundRadius 100.0
SoundVolume 100
Texture S_Ambient

[edit] Structs

[edit] SoundEmitter

float EmitInterval 
float EmitVariance 
float EmitTime 
Sound EmitSound 
Manually re-order because Dan turned off property sorting and broke binary compatibility.
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