I'm a doctor, not a mechanic
UE2:AmbushPoint (UE2Runtime)
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| Object >> Actor >> NavigationPoint >> AmbushPoint |
Contents |
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Ambushpoint.
[edit] Properties
[edit] Property group 'AmbushPoint'
[edit] bSniping
Type: bool
bots should snipe from this position
[edit] SightRadius
Type: float
How far bot at this point should look for enemies
Default value: 5000.0
[edit] Internal variables
[edit] lookdir
Type: Object.Vector
[edit] survivecount
Type: byte
used when picking ambushpoint
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bObsolete | True |
| SoundVolume | 128 |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
