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UE2:Armor (UE2Runtime)
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[edit] Properties
[edit] Property group 'Armor'
[edit] AbsorptionPriority
Type: int
Which items absorb damage first (higher=first).
[edit] ArmorAbsorption
Type: int
Percent of damage item absorbs 0-100.
[edit] ProtectionType
Type: class<DamageType>
Protects against DamageType (None if non-armor).
[edit] Internal variables
[edit] NextArmor
Type: Armor
[edit] Instance functions
[edit] ArmorAbsorbDamage
function int ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, Object.Vector HitLocation)
[edit] ArmorImpactEffect
function ArmorImpactEffect (Object.Vector HitLocation)
[edit] ArmorPriority
[edit] PrioritizeArmor
function Armor PrioritizeArmor (int Damage, class<DamageType> DamageType, Object.Vector HitLocation)
Overrides: Inventory.PrioritizeArmor
[edit] States
[edit] Activated
[edit] Activated.BeginState
event BeginState ()
Overrides: Powerups.Activated.BeginState
[edit] Activated.EndState
event EndState ()
Overrides: Powerups.Activated.EndState
