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UE2:ArtifactAttachment (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> InventoryAttachment >> ArtifactAttachment |
Contents |
- Package:
- U2
- Direct subclasses:
- DefenseAttachment, HealthAttachment, ShieldAttachment, SkillAttachment, StaminaAttachment, WeaponDamageAttachment
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] PigPen
Type: ParticleGenerator
[edit] Team
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bOwnerNoSee | True |
| bUnlit | True |
| DrawType | DT_StaticMesh |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] Other instance functions
[edit] InitFor
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor
[edit] SetEnabled
function SetEnabled (bool bVal)
Overrides: InventoryAttachment.SetEnabled
[edit] SetTeam
function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
[edit] States
[edit] WaitForBase
Modifiers: auto
[edit] WaitForBase.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] WaitForBase.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
