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UE2:ArtifactAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> ArtifactAttachment

Contents

Package: 
U2
Direct subclasses:
DefenseAttachment, HealthAttachment, ShieldAttachment, SkillAttachment, StaminaAttachment, WeaponDamageAttachment

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[edit] Properties

[edit] PigPen

Type: ParticleGenerator


[edit] Team

Type: int


[edit] Default values

Property Value
bOwnerNoSee True
bUnlit True
DrawType DT_StaticMesh

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] Other instance functions

[edit] InitFor

function InitFor (Inventory I)

Overrides: InventoryAttachment.InitFor


[edit] SetEnabled

function SetEnabled (bool bVal)

Overrides: InventoryAttachment.SetEnabled


[edit] SetTeam

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


[edit] States

[edit] WaitForBase

Modifiers: auto

[edit] WaitForBase.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] WaitForBase.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)