My program doesn't have bugs. It just develops random features.
UE2:ArtifactPickup (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2
- Direct subclasses:
- ArtifactDefense, ArtifactHealth, ArtifactShield, ArtifactSkill, ArtifactStamina, ArtifactWeaponDamage
- This class in other games:
- U2XMP
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ArtifactPickup.uc
[edit] Properties
[edit] Property group 'ArtifactPickup'
[edit] TeamNumber
Type: int
track which team currently has it registered
Default value: 255
[edit] Internal variables
[edit] bShouldSendHome
Type: bool
whether to let the artifact be picked up or sent home
Default value: True
[edit] FlashySkin
Type: Material
Array size: 2
[edit] ID
Type: int
unique ID for tracking by the game
[edit] PawnToRecoverArtifact
Type: Pawn
pawn that sent the artifact home (none if timed out)
[edit] PigPen
Type: ParticleGenerator
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | False |
| bAlwaysRelevantToInstigator | False |
| bAlwaysRelevantToOwner | False |
| bUnlit | True |
| FadeTimeout | 30.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Pickup.Destroyed
[edit] Landed
Overrides: Pickup.Landed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] AnnouncePickup
Overrides: Pickup.AnnouncePickup
[edit] CreateSmokeTrail
[edit] DumpArtifacts
[edit] GetTeam
Overrides: Actor.GetTeam
[edit] HandleTouch
[edit] SendHome
[edit] SetTeam
Overrides: Actor.SetTeam
[edit] SpawnCopy
Overrides: Pickup.SpawnCopy
[edit] WaitForTeam
[edit] States
[edit] FadeOut
[edit] FadeOut.Touch
Overrides: Pickup.Pickup.Touch
[edit] FallingPickup
[edit] FallingPickup.BeginState
Overrides: Pickup.FallingPickup.BeginState
[edit] FallingPickup.Timer
Overrides: Pickup.FallingPickup.Timer
[edit] FallingPickup.Touch
Overrides: Pickup.Pickup.Touch
[edit] FallingPickup.CheckTouching
Overrides: Pickup.FallingPickup.CheckTouching
[edit] Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
[edit] Pickup.Touch
Overrides: Pickup.Pickup.Touch
