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UE2:AssaultGrenade (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> WeaponFire >> ProjectileFire >> AssaultGrenade |
Contents |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] mNumGrenades
Value: 8
[edit] Properties
[edit] Property group 'AssaultGrenade'
[edit] mHoldClampMax
Type: float
[edit] mHoldSpeedGainPerSec
Type: float
Default value: 750.0
[edit] mHoldSpeedMax
Type: float
Default value: 1600.0
[edit] mHoldSpeedMin
Type: float
Default value: 850.0
[edit] mScale
Type: float
Default value: 1.0
[edit] mScaleMultiplier
Type: float
Default value: 0.9
[edit] mSpeedMax
Type: float
Default value: 3000.0
[edit] mSpeedMin
Type: float
Default value: 250.0
[edit] mWaitTime
Type: float
Default value: 0.5
[edit] Internal variables
[edit] ClickTime
Type: float
[edit] mBlend
Type: float
Default value: 1.0
[edit] mCurrentRoll
Type: float
[edit] mCurrentSlot
Type: int
[edit] mDrumRotationsPerSec
Type: float
Default value: 0.4
[edit] mGun
Type: AssaultRifle
[edit] mNextEmptySlot
Type: int
[edit] mNextRoll
Type: float
[edit] mRollInc
Type: float
[edit] mRollPerSec
Type: float
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoClass | Class'XWeapons.GrenadeAmmo' | ||||||||
| AmmoPerFire | 1 | ||||||||
| bFireOnRelease | True | ||||||||
| BotRefireRate | 0.25 | ||||||||
| bRecommendSplashDamage | True | ||||||||
| bSplashDamage | True | ||||||||
| bTossed | True | ||||||||
| FireAnimRate | 0.5 | ||||||||
| FireEndAnim | 'None' | ||||||||
| FireForce | "AssaultRifleAltFire" | ||||||||
| FireLoopAnim | 'None' | ||||||||
| FireRate | 1.0 | ||||||||
| FireSound | Sound'NewWeaponSounds.NewGrenadeShoot' | ||||||||
| FlashEmitterClass | Class'XEffects.AssaultMuzFlash1st' | ||||||||
| ProjectileClass | Class'XWeapons.Grenade' | ||||||||
| ProjSpawnOffset |
|
||||||||
| ReloadForce | "BReload9" | ||||||||
| ReloadSound | Sound'WeaponSounds.BReload9' | ||||||||
| ShakeOffsetMag |
|
||||||||
| ShakeOffsetRate |
|
||||||||
| ShakeOffsetTime | 2.0 | ||||||||
| ShakeRotMag |
|
||||||||
| ShakeRotRate |
|
||||||||
| ShakeRotTime | 2.0 |
[edit] Instance functions
[edit] AllowFire
Overrides: WeaponFire.AllowFire
[edit] DoFireEffect
Overrides: ProjectileFire.DoFireEffect
[edit] DrawMuzzleFlash
Overrides: WeaponFire.DrawMuzzleFlash
[edit] InitEffects
Overrides: WeaponFire.InitEffects
[edit] PlayFireEnd
Overrides: WeaponFire.PlayFireEnd
[edit] PlayFiring
Overrides: WeaponFire.PlayFiring
[edit] PlayPreFire
Overrides: WeaponFire.PlayPreFire
[edit] PlayStartHold
Overrides: WeaponFire.PlayStartHold
[edit] PostBeginPlay
Overrides: WeaponFire.PostBeginPlay
[edit] ReturnToIdle
[edit] SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile
[edit] StartBerserk
Overrides: WeaponFire.StartBerserk
[edit] StartSuperBerserk
Overrides: WeaponFire.StartSuperBerserk
[edit] StopBerserk
Overrides: WeaponFire.StopBerserk
[edit] UpdateRoll
[edit] WrapPostIncr
[edit] States
[edit] Idle
Modifiers: auto
[edit] Idle.StopFiring
Overrides: WeaponFire.StopFiring (global)
[edit] LoadNext
[edit] LoadNext.BeginState
Overrides: Object.BeginState (global)
[edit] LoadNext.ModeTick
Overrides: WeaponFire.ModeTick (global)
[edit] Wait
[edit] Wait.BeginState
Overrides: Object.BeginState (global)
[edit] Wait.Timer
Overrides: WeaponFire.Timer (global)
