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UE2:AssaultRifle (UT2004)
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Assault Rifle
[edit] Properties
[edit] bDualMode
Type: bool
[edit] bFireLeft
Type: bool
[edit] bWasDualMode
Type: bool
[edit] DualPickupTime
Type: float
[edit] OffhandActor
Type: AssaultAttachment
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.4 | ||||||||||
| AttachmentClass | Class'XWeapons.AssaultAttachment' | ||||||||||
| BobDamping | 1.7 | ||||||||||
| bShowChargingBar | True | ||||||||||
| CenteredOffsetY | -5.0 | ||||||||||
| CenteredRoll | 3000 | ||||||||||
| CenteredYaw | -1500 | ||||||||||
| CurrentRating | 0.4 | ||||||||||
| CustomCrosshair | 4 | ||||||||||
| CustomCrossHairScale | 0.6667 | ||||||||||
| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Cross5" | ||||||||||
| Description | The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Pick up a second assault rifle to double your fire power." | ||||||||||
| DisplayFOV | 70.0 | ||||||||||
| DrawScale | 0.8 | ||||||||||
| EffectOffset |
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| FireModeClass[0] | XWeapons.AssaultFire | ||||||||||
| FireModeClass[1] | XWeapons.AssaultGrenade | ||||||||||
| HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
| HudColor |
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| IconCoords |
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| InventoryGroup | 2 | ||||||||||
| ItemName | "Assault Rifle" | ||||||||||
| LightBrightness | 255.0 | ||||||||||
| LightEffect | LE_NonIncidence | ||||||||||
| LightHue | 30 | ||||||||||
| LightPeriod | 3 | ||||||||||
| LightRadius | 4.0 | ||||||||||
| LightSaturation | 150 | ||||||||||
| LightType | LT_Pulse | ||||||||||
| Mesh | Mesh'NewWeapons2004.AssaultRifle' | ||||||||||
| OldCenteredOffsetY | 0.0 | ||||||||||
| OldCenteredRoll | 3000 | ||||||||||
| OldMesh | Mesh'Weapons.AssaultRifle_1st' | ||||||||||
| OldPickup | "WeaponStaticMesh.AssaultRiflePickup" | ||||||||||
| OldPlayerViewOffset |
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| OldPlayerViewPivot |
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| OldSmallViewOffset |
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| PickupClass | Class'XWeapons.AssaultRiflePickup' | ||||||||||
| PlayerViewOffset |
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| PlayerViewPivot |
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| Priority | 3 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectForce | "SwitchToAssaultRifle" | ||||||||||
| SelectSound | Sound'WeaponSounds.AssaultRifle.SwitchToAssaultRifle' | ||||||||||
| SmallViewOffset |
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[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
[edit] Other instance functions
[edit] AttachToPawn
function AttachToPawn (Pawn P)
Overrides: Inventory.AttachToPawn
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] ChargeBar
simulated function float ChargeBar ()
Overrides: Weapon.ChargeBar
[edit] DetachFromPawn
simulated function DetachFromPawn (Pawn P)
Overrides: Weapon.DetachFromPawn
[edit] DrawWeaponInfo
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo
[edit] GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
[edit] HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
[edit] Loaded
simulated function Loaded ()
Overrides: Weapon.Loaded
[edit] MaxAmmo
Overrides: Weapon.MaxAmmo
[edit] NewDrawWeaponInfo
Overrides: Weapon.NewDrawWeaponInfo
[edit] RenderDualOverlay
simulated function RenderDualOverlay (Canvas Canvas)
[edit] WeaponCentered
simulated function bool WeaponCentered ()
Overrides: Weapon.WeaponCentered
