Always snap to grid
UE2:MeshEditProps (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> MeshObject >> MeshEditProps |
Contents |
- Package:
- UnrealEd
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
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Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.
[edit] Properties
[edit] Property group 'Animation'
[edit] DefaultAnimation
Type: MeshAnimation
[edit] Property group 'Attach'
[edit] ApplyNewSockets
Type: bool
Explicit switch to apply changes
[edit] ContinuousUpdate
Type: bool
Continuous updating (to adjust socket angles interactively)
[edit] Sockets
Type: array<AttachSocket>
Sockets, with or without adjustment coordinates / bone aliases.
[edit] Property group 'Collision'
[edit] TestCollisionHeight
Type: float
Half-height cyllinder.
[edit] TestCollisionRadius
Type: float
Radius of collision cyllinder.
[edit] Property group 'Impostor'
[edit] bImpostorPresent
Type: bool
[edit] ImpColor
Type: Object.Color
Impostor base coloration.
[edit] ImpDrawMode
Type: MeshObject.EImpDrawMode
[edit] ImpLightMode
Type: MeshObject.EImpLightMode
[edit] ImpSpaceMode
Type: MeshObject.EImpSpaceMode
Default value: ISM_PivotVertical
[edit] RelativeLocation
Type: Object.Vector
[edit] RelativeRotation
Type: Object.Rotator
[edit] Scale3D
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] SpriteMaterial
Type: Material
[edit] Property group 'LOD'
[edit] LOD_Strength
Type: float
[edit] LODLevels
[edit] SkinTesselationFactor
Type: float
Default value: 1.0
[edit] Property group 'Mesh'
[edit] MaxVisBound
Type: Object.Vector
[edit] MinVisBound
Type: Object.Vector
[edit] Rotation
Type: Object.Rotator
[edit] Scale
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] Translation
Type: Object.Vector
[edit] VisSphereCenter
Type: Object.Vector
[edit] VisSphereRadius
Type: float
[edit] Property group 'Redigest'
[edit] LODStyle
Type: int
Make drop-down box w. styles...
[edit] Property group 'Skin'
[edit] Material
[edit] Internal variables
[edit] WBrowserAnimationPtr
Type: int
Modifiers: const
[edit] Structs
[edit] AttachSocket
Modifiers: native
- Object.Vector A_Translation
- Object.Rotator A_Rotation
- name AttachAlias
- name BoneName
- float Test_Scale
- Mesh TestMesh
- StaticMesh TestStaticMesh
[edit] FSectionDigest
Modifiers: native
- MeshObject.EMeshSectionMethod MeshSectionMethod
- int MaxRigidParts
- int MinPartFaces
- float MeldSize
[edit] LODLevel
Modifiers: native
