My program doesn't have bugs. It just develops random features.
UE2:BallLauncher (UT2004)
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[edit] Properties
[edit] Property group 'BallLauncher'
[edit] HealRate
Type: float
Default value: 5.0
[edit] launchedBall
Type: bool
Modifiers: transient
[edit] PassAmbient
Type: Sound
Default value: Sound'IndoorAmbience.Machinery36'
[edit] PassTarget
Type: Pawn
Modifiers: transient
[edit] PassTargetLocked
Type: Sound
Default value: Sound'WeaponSounds.BLockon1'
[edit] PassTargetLockedForce
Type: string
Default value: "LockOn"
[edit] PassTargetLost
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
[edit] PassTargetLostForce
Type: string
Default value: "SeekLost"
[edit] Internal variables
[edit] AITarget
Type: Actor
used by AI
[edit] HealAccum
Type: float
Modifiers: transient
[edit] SwitchTestTime
Type: float
Modifiers: transient
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.1 | ||||||||||
| AttachmentClass | Class'XWeapons.BallAttachment' | ||||||||||
| bCanThrow | False | ||||||||||
| bForceSwitch | True | ||||||||||
| bNoInstagibReplace | True | ||||||||||
| bNotInPriorityList | True | ||||||||||
| bNoVoluntarySwitch | True | ||||||||||
| BobDamping | 2.2 | ||||||||||
| CenteredOffsetY | -5.0 | ||||||||||
| CenteredRoll | 5000 | ||||||||||
| CenteredYaw | -300 | ||||||||||
| CurrentRating | 0.1 | ||||||||||
| CustomCrosshair | 11 | ||||||||||
| CustomCrossHairColor |
|
||||||||||
| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Bracket2" | ||||||||||
| DisplayFOV | 60.0 | ||||||||||
| DrawScale | 0.4 | ||||||||||
| EffectOffset |
|
||||||||||
| FireModeClass[0] | XWeapons.BallShoot | ||||||||||
| FireModeClass[1] | XWeapons.BallTarget | ||||||||||
| InventoryGroup | 15 | ||||||||||
| ItemName | "Ball Launcher" | ||||||||||
| Mesh | Mesh'Weapons.BallLauncher_1st' | ||||||||||
| MinReloadPct | 0.0 | ||||||||||
| PlayerViewOffset |
|
||||||||||
| PlayerViewPivot |
|
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| Priority | 17 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| PutDownAnimRate | 2.5 | ||||||||||
| PutDownTime | 0.2 | ||||||||||
| SelectForce | "ballgun_change" | ||||||||||
| SelectSound | Sound'WeaponSounds.ballgun_change' | ||||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] BotFire
Overrides: Weapon.BotFire
[edit] BringUp
Overrides: Weapon.BringUp
[edit] CanAttack
Overrides: Weapon.CanAttack
[edit] DrawWeaponInfo
Overrides: Weapon.DrawWeaponInfo
[edit] HasAmmo
Overrides: Weapon.HasAmmo
[edit] ModifyPawn
[edit] NewDrawWeaponInfo
Overrides: Weapon.NewDrawWeaponInfo
[edit] NextWeapon
Overrides: Weapon.NextWeapon
[edit] OutOfAmmo
Overrides: Weapon.OutOfAmmo
[edit] PrevWeapon
Overrides: Weapon.PrevWeapon
[edit] PutDown
Overrides: Weapon.PutDown
[edit] RecommendWeapon
Overrides: Weapon.RecommendWeapon
[edit] SetAITarget
Overrides: Weapon.SetAITarget
[edit] SetPassTarget
[edit] ShootHoop
Overrides: Weapon.ShootHoop
[edit] StartFire
Overrides: Weapon.StartFire
[edit] SynchronizeWeapon
Overrides: Weapon.SynchronizeWeapon
