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UE2:BaseGUIController (UE2Runtime)

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UE2Runtime Object >> Interactions >> Interaction >> BaseGUIController

Contents

Package: 
Engine
Direct subclass:
GUIController
This class in other games:
UT2003, UT2004

Class: Engine.BaseGUIController

This is just a stub class that should be subclassed to support menus.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] bIsConsole

Type: bool


[edit] DefaultPens

Type: Material

Array size: 3

Contain to hold some default pens for drawing purposes

Default value, index 0: Texture'Engine.MenuWhite'

Default value, index 1: Texture'Engine.MenuBlack'

Default value, index 2: Texture'Engine.MenuGray'

[edit] Default values

Property Value
bActive False
bNativeEvents True

[edit] Delegates

[edit] OnAdminReply

delegate OnAdminReply (string Reply)


[edit] Functions

[edit] Events

[edit] AutoLoadMenus

event AutoLoadMenus ()


[edit] CloseAll

event CloseAll (bool bCancel)


[edit] CloseMenu

event bool CloseMenu (optional bool bCanceled)


[edit] InitializeController

event InitializeController ()


[edit] NeedsMenuResolution

event bool NeedsMenuResolution ()


[edit] OpenMenu

event bool OpenMenu (string NewMenuName, optional string Param1, optional string Param2)


[edit] ReplaceMenu

event bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2)


[edit] SetRequiredGameResolution

event SetRequiredGameResolution (string GameRes)


[edit] Other instance functions

[edit] SetControllerStatus

function SetControllerStatus (bool On)


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