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UE2:BaseGUIController (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Interactions >> Interaction >> BaseGUIController |
Contents |
- Package:
- Engine
- Direct subclass:
- GUIController
- This class in other games:
- UE2Runtime, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: Engine.BaseGUIController
This is just a stub class that should be subclassed to support menus.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] DefaultPens
Type: Material
Array size: 3
Default value, index 0: Texture'MenuWhite'
Default value, index 1: Texture'MenuBlack'
Default value, index 2: Texture'MenuGray'
[edit] Default values
| Property | Value |
|---|---|
| bActive | False |
| bNativeEvents | True |
[edit] Delegates
[edit] OnAdminReply
delegate OnAdminReply (string Reply)
[edit] Functions
[edit] Events
[edit] AutoLoadMenus
event AutoLoadMenus ()
[edit] CloseAll
event CloseAll (bool bCancel)
[edit] CloseMenu
[edit] InitializeController
event InitializeController ()
[edit] NeedsMenuResolution
event bool NeedsMenuResolution ()
[edit] OpenMenu
[edit] ReplaceMenu
[edit] SetRequiredGameResolution
event SetRequiredGameResolution (string GameRes)
[edit] Other instance functions
[edit] SetControllerStatus
function SetControllerStatus (bool On)
