Cogito, ergo sum
UE2:BendiBeamGenerator (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> ParticleGenerator >> PulseLineGenerator >> BendiBeamGenerator |
Contents |
- Package:
- ParticleSystems
- Known classes within BendiBeamGenerator:
- BendiBeamTemplate
- This class in other games:
- U2XMP
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: ElectricGenerator.uc Author: Aaron R Leiby Date: 21 August 2000 Description: How to use this class:
[edit] Properties
[edit] Property group 'BendiBeamGenerator'
[edit] MetaBeamRefreshTime
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| A | 0.1 |
| B | 0.5 |
[edit] MetaBeamSegLength
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| A | 40.0 |
| B | 60.0 |
[edit] MetaBeamWidth
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| A | 20.0 |
| B | 35.0 |
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| BeamSegLength |
|
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| BeamTextureWidth | 12.0 | ||||||
| BeamWidth |
|
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| NumBeams |
|
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| SpriteJointSize |
|
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| TemplateClass | Class'ParticleSystems.BendiBeamTemplate' |
