Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:BioAmmoPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> Ammo >> UTAmmoPickup >> BioAmmoPickup |
Contents |
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[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmmoAmount | 20 | ||||
| CollisionHeight | 8.25 | ||||
| DrawType | DT_StaticMesh | ||||
| InventoryType | Class'XWeapons.BioAmmo' | ||||
| MaxDesireability | 0.32 | ||||
| PickupForce | "FlakAmmoPickup" | ||||
| PickupMessage | "You picked up some Bio-Rifle ammo" | ||||
| PickupSound | Sound'PickupSounds.FlakAmmoPickup' | ||||
| PrePivot |
|
||||
| StaticMesh | StaticMesh'WeaponStaticMesh.BioAmmoPickup' |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
