There is no spoon

UE2:BioMuzFlash1st (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 16:12, 17 May 2008 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> BioMuzFlash1st

Contents

Package: 
XEffects
This class in other games:
UT2004

null

[edit] Properties

[edit] mNumPerFlash

Type: int


Default value: 1

[edit] Default values

Property Value
bHidden True
mAirResistance 0.0
mColorRange[0]
Member Value
A 255
B 180
G 180
R 180
mColorRange[1]
Member Value
A 255
B 180
G 180
R 180
mGrowthRate 10.0
mLifeRange[0] 0.1
mLifeRange[1] 0.15
mMaxParticles 5
mMeshNodes[0] StaticMesh'FlakMuzFlashMesh'
mParticleType PT_Mesh
mPosRelative True
mRandOrient True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.6
mSizeRange[1] 0.8
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] FinalBlend'XGameShaders.WeaponShaders.BioFlashFinal'

[edit] Events

[edit] Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger


Personal tools