Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:BitmapMaterial (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Material >> RenderedMaterial >> BitmapMaterial |
Contents |
- Package:
- Engine
- Direct subclasses:
- ScriptedTexture, ShadowBitmapMaterial, Texture
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Texture'
[edit] UClamp
Type: int
Modifiers: const
[edit] UClampMode
Type: ETexClampMode
[edit] VClamp
Type: int
Modifiers: const
[edit] VClampMode
Type: ETexClampMode
[edit] Property group 'TextureFormat'
[edit] Format
Type: ETextureFormat
Modifiers: const, editconst
[edit] Internal variables
[edit] UBits
Type: byte
Modifiers: const
[edit] USize
Type: int
Modifiers: const
[edit] VBits
Type: byte
Modifiers: const
[edit] VSize
Type: int
Modifiers: const
[edit] Enums
[edit] ETexClampMode
- TC_Wrap
- TC_Clamp
[edit] ETextureFormat
- TEXF_P8
- TEXF_RGBA7
- TEXF_RGB16
- TEXF_DXT1
- TEXF_RGB8
- TEXF_RGBA8
- TEXF_NODATA
- TEXF_DXT3
- TEXF_DXT5
- TEXF_L8
- TEXF_G16
- TEXF_RRRGGGBBB
