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UE2:BlockingVolume (UE2Runtime)
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes
[edit] Properties
[edit] Property group 'BlockingVolume'
[edit] bClampFluid
Type: bool
Default value: True
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlockPlayers | True |
| bBlockZeroExtentTraces | False |
| bWorldGeometry | True |
