My program doesn't have bugs. It just develops random features.
UE2:BlockingVolume (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- DynamicBlockingVolume
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes
Properties
Property group 'BlockingVolume'
bClampFluid
Type: bool
Default value: True
Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlockPlayers | True |
| bBlockZeroExtentTraces | False |
| bWorldGeometry | True |
