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UE2:BlockingVolume (UT2003)

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UT2003 Object >> Actor >> Brush >> Volume >> BlockingVolume

Contents

Package: 
Engine
Direct subclass:
HitScanBlockingVolume
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2004, UT3

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

[edit] Properties

[edit] Property group 'BlockingVolume'

[edit] bClampFluid

Type: bool


Default value: True

[edit] bClassBlocker

Type: bool

sjs

[edit] BlockedClasses

Type: array<class<Actor> >

sjs

[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bBlockZeroExtentTraces False
bWorldGeometry True