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UE2:BombTargetMessage (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> LocalMessage >> BombTargetMessage |
- Package:
- UnrealGame
The message displayed to a player when receiving a targeted (alt-fire) ball pass in Bombing Run.
[edit] Properties
[edit] TargetMessage
Type: string
Modifiers: localized
The message to display.
Default value: "Incoming Pass"
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bFadeMessage | True | ||||||||||
| bIsConsoleMessage | False | ||||||||||
| bIsUnique | True | ||||||||||
| DrawColor |
|
||||||||||
| Lifetime | 1 | ||||||||||
| PosY | 0.65 |
[edit] Static functions
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
Returns the TargetMessage.
