There is no spoon

UE2:BombTargetMessage (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Info >> LocalMessage >> BombTargetMessage

Contents

Package: 
UnrealGame

The message displayed to a player when receiving a targeted (alt-fire) ball pass in Bombing Run.

[edit] Properties

[edit] TargetMessage

Type: string

Modifiers: localized

The message to display.

Default value: "Incoming Pass"

[edit] Default values

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 200
B 200
G 200
R 200
Lifetime 1
PosY 0.65

[edit] Static functions

[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString

Returns the TargetMessage.