My program doesn't have bugs. It just develops random features.

UE2:BombingRunSquadAI (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> BombingRunSquadAI

Contents

Package: 
UnrealGame
This class in other games:
UT2004

null

[edit] Properties

[edit] Bomb

Type: GameObject


[edit] BombBase

Type: GameObjective


[edit] EnemyBase

Type: GameObjective


[edit] HomeBase

Type: GameObjective


[edit] LastSeeFlagCarrier

Type: float


[edit] PassTarget

Type: Bot


[edit] ScoringRand

Type: float


[edit] SelfPasser

Type: Bot


[edit] ShootSpotClass

Type: class<ShootSpot>

Array size: 2


Default value, index 0: Class'UnrealGame.BlueShootSpot'

Default value, index 1: Class'UnrealGame.RedShootSpot'

[edit] Default values

Property Value
GatherThreshold 0.1
MaxSquadSize 3

[edit] Instance functions

[edit] AllowDetourTo

function bool AllowDetourTo (Bot B, NavigationPoint N)

Overrides: SquadAI.AllowDetourTo


[edit] AllowImpactJumpBy

function bool AllowImpactJumpBy (Bot B)

Overrides: SquadAI.AllowImpactJumpBy


[edit] AllowTaunt

function bool AllowTaunt (Bot B)

Overrides: SquadAI.AllowTaunt


[edit] AllowTranslocationBy

function bool AllowTranslocationBy (Bot B)

Overrides: SquadAI.AllowTranslocationBy


[edit] AssignCombo

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


[edit] BombTakenBy

function BombTakenBy (Controller C)


[edit] CheckSquadObjectives

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


[edit] FormationCenter

function Actor FormationCenter ()

Overrides: SquadAI.FormationCenter


[edit] GoPickupBomb

function bool GoPickupBomb (Bot B)


[edit] ModifyThreat

function float ModifyThreat (float current, Pawn NewThreat, bool bThreatVisible, Bot B)

Overrides: SquadAI.ModifyThreat


[edit] MustKeepEnemy

function bool MustKeepEnemy (Pawn E)

Overrides: SquadAI.MustKeepEnemy


[edit] OrdersForBombCarrier

function bool OrdersForBombCarrier (Bot B)


[edit] PassToSelf

function PassToSelf (Bot B)


[edit] PreferShootScore

function bool PreferShootScore (Bot B)


[edit] PriorityObjective

function byte PriorityObjective (Bot B)

Overrides: SquadAI.PriorityObjective


[edit] SetFacingActor

function Actor SetFacingActor (Bot B)

Overrides: SquadAI.SetFacingActor


[edit] ShouldDeferTo

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo