My program doesn't have bugs. It just develops random features.
UE2:BombingRunSquadAI (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> BombingRunSquadAI |
- Package:
- UnrealGame
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Bomb
Type: GameObject
[edit] BombBase
Type: GameObjective
[edit] EnemyBase
Type: GameObjective
[edit] HomeBase
Type: GameObjective
[edit] LastSeeFlagCarrier
Type: float
[edit] PassTarget
Type: Bot
[edit] ScoringRand
Type: float
[edit] SelfPasser
Type: Bot
[edit] ShootSpotClass
Array size: 2
Default value, index 0: Class'UnrealGame.BlueShootSpot'
Default value, index 1: Class'UnrealGame.RedShootSpot'
[edit] Default values
| Property | Value |
|---|---|
| GatherThreshold | 0.1 |
| MaxSquadSize | 3 |
[edit] Instance functions
[edit] AllowDetourTo
Overrides: SquadAI.AllowDetourTo
[edit] AllowImpactJumpBy
Overrides: SquadAI.AllowImpactJumpBy
[edit] AllowTaunt
Overrides: SquadAI.AllowTaunt
[edit] AllowTranslocationBy
Overrides: SquadAI.AllowTranslocationBy
[edit] AssignCombo
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
[edit] BombTakenBy
function BombTakenBy (Controller C)
[edit] CheckSquadObjectives
Overrides: SquadAI.CheckSquadObjectives
[edit] FormationCenter
function Actor FormationCenter ()
Overrides: SquadAI.FormationCenter
[edit] GoPickupBomb
[edit] ModifyThreat
Overrides: SquadAI.ModifyThreat
[edit] MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
[edit] OrdersForBombCarrier
[edit] PassToSelf
function PassToSelf (Bot B)
[edit] PreferShootScore
[edit] PriorityObjective
Overrides: SquadAI.PriorityObjective
[edit] SetFacingActor
Overrides: SquadAI.SetFacingActor
[edit] ShouldDeferTo
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo
