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UE2:BroadcastHandler (U2)

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U2 Object >> Actor >> Info >> BroadcastHandler

Contents

Package: 
Engine
This class in other games:
U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

BroadcastHandler

Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.

This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] bMuteSpectators

Type: bool

Modifiers: config

Whether spectators are allowed to speak.

[edit] bPartitionSpectators

Type: bool

Modifiers: config

Whether spectators are can only speak to spectators.

[edit] SentText

Type: int


[edit] Functions

[edit] Events

[edit] AllowBroadcastLocalized

event AllowBroadcastLocalized (Actor Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] Other instance functions

[edit] AllowsBroadcast

function bool AllowsBroadcast (Actor broadcaster, int Len)


[edit] Broadcast

function Broadcast (Actor Sender, coerce string Msg, optional name Type, optional Sound MessageSound)


[edit] BroadcastLocalized

function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] BroadcastLocalizedTeam

function BroadcastLocalizedTeam (Controller Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] BroadcastTeam

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type, optional Sound MessageSound)


[edit] BroadcastText

function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type, optional Sound MessageSound)


[edit] UpdateSentText

function UpdateSentText ()


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