Cogito, ergo sum
UE2:BroadcastHandler (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] bMuteSpectators
Type: bool
Modifiers: config
Whether spectators are allowed to speak.
[edit] SentText
Type: int
[edit] Functions
[edit] Events
[edit] AllowBroadcastLocalized
event AllowBroadcastLocalized (Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] Other instance functions
[edit] AllowsBroadcast
[edit] Broadcast
[edit] BroadcastLocalized
function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] BroadcastTeam
[edit] BroadcastText
function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)
[edit] UpdateSentText
function UpdateSentText ()
