I don't need to test my programs. I have an error-correcting modem.
UE2:BroadcastHandler (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- LMSBroadcastHandler, UnrealChatHandler
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2003, UT3
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BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
This is a built-in Unreal class and it shouldn't be modified.
[edit] Constants
[edit] PROPNUM
Value: 2
[edit] Properties
[edit] BHDescText
Type: string
Array size: 2 (PROPNUM)
Modifiers: localized
Default value, index 0: "Check this option to prevent spectators from chatting during the game."
Default value, index 1: "Check this option to separate spectator chat from player chat."
[edit] BHDisplayText
Type: string
Array size: 2 (PROPNUM)
Modifiers: localized
Default value, index 0: "Mute Spectators"
Default value, index 1: "Partition Spectators"
[edit] bMuteSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
[edit] bPartitionSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are can only speak to spectators.
[edit] NextBroadcastHandler
Type: BroadcastHandler
[edit] NextBroadcastHandlerClass
Type: class<BroadcastHandler>
[edit] SentText
Type: int
[edit] Functions
[edit] Static events
[edit] GetDescriptionText
Overrides: Info.GetDescriptionText
[edit] Other static functions
[edit] FillPlayInfo
Overrides: Info.FillPlayInfo
[edit] Events
[edit] AllowBroadcastLocalized
[edit] Destroyed
Overrides: Actor.Destroyed
