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UE2:BubbleSpawner (U2XMP)
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Contents |
- Package:
- U2
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BubbleSpawner.uc $Author: Mfox $ $Date: 8/05/02 12:35p $ $Revision: 5 $
[edit] Properties
[edit] Property group 'BubbleSpawner'
[edit] bContinuous
Type: bool
once started, keep spawning bubbles forever
[edit] bDestroy
Type: bool
whether to destroy BubbleSpawner when first group of bubbles spawned
Default value: True
[edit] bTrigger
Type: bool
if set, bubbles spawned on trigger, otherwise spawned on creation
[edit] MaxBubbles
Type: int
max # bubbles to spawn
Default value: 8
[edit] MinBubbles
Type: int
min # bubbles to spawn
Default value: 1
[edit] OffsetMaxX
Type: float
shift final X (along rotation axis) coordinate + this value
Default value: 5.0
[edit] OffsetMaxY
Type: float
shift final Y (along rotation axis) coordinate + this value
Default value: 5.0
[edit] OffsetMaxZ
Type: float
shift final Z coordinate + this value
Default value: 10.0
[edit] OffsetMinX
Type: float
shift final X (along rotation axis) coordinate - this value
[edit] OffsetMinY
Type: float
shift final Y (perpendicular to rotation axis) coordinate - this value
Default value: -5.0
[edit] OffsetMinZ
Type: float
shift final Z coordinate - this value
Default value: -5.0
[edit] TimeBetweenBubbles
Type: float
time delay between spawning each bubble
Default value: 0.1
[edit] TimeBetweenGroups
Type: float
time delay between spawning groups of bubbles
Default value: 5.0
[edit] Internal variables
[edit] BaseLocation
Type: Object.Vector
Modifiers: private
[edit] BaseRotation
Type: Object.Rotator
Modifiers: private
[edit] BubbleIndex
Type: int
Modifiers: private
[edit] NextBubbleTime
Type: float
Modifiers: private
[edit] NextGroupTime
Type: float
Modifiers: private
[edit] NumBubbles
Type: int
Modifiers: private
[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHidden | True |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] SetupSpawnBubbles
[edit] SpawnBubble
[edit] Trigger
Overrides: Actor.Trigger
