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UE2:BubbleSpawner (U2XMP)

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U2XMP Object >> Actor >> Effects >> BubbleSpawner

Contents

Package: 
U2

BubbleSpawner.uc $Author: Mfox $ $Date: 8/05/02 12:35p $ $Revision: 5 $

[edit] Properties

[edit] Property group 'BubbleSpawner'

[edit] bContinuous

Type: bool

once started, keep spawning bubbles forever

[edit] bDestroy

Type: bool

whether to destroy BubbleSpawner when first group of bubbles spawned

Default value: True

[edit] bTrigger

Type: bool

if set, bubbles spawned on trigger, otherwise spawned on creation

[edit] MaxBubbles

Type: int

max # bubbles to spawn

Default value: 8

[edit] MinBubbles

Type: int

min # bubbles to spawn

Default value: 1

[edit] OffsetMaxX

Type: float

shift final X (along rotation axis) coordinate + this value

Default value: 5.0

[edit] OffsetMaxY

Type: float

shift final Y (along rotation axis) coordinate + this value

Default value: 5.0

[edit] OffsetMaxZ

Type: float

shift final Z coordinate + this value

Default value: 10.0

[edit] OffsetMinX

Type: float

shift final X (along rotation axis) coordinate - this value

[edit] OffsetMinY

Type: float

shift final Y (perpendicular to rotation axis) coordinate - this value

Default value: -5.0

[edit] OffsetMinZ

Type: float

shift final Z coordinate - this value

Default value: -5.0

[edit] TimeBetweenBubbles

Type: float

time delay between spawning each bubble

Default value: 0.1

[edit] TimeBetweenGroups

Type: float

time delay between spawning groups of bubbles

Default value: 5.0

[edit] Internal variables

[edit] BaseLocation

Type: Object.Vector

Modifiers: private


[edit] BaseRotation

Type: Object.Rotator

Modifiers: private


[edit] BubbleIndex

Type: int

Modifiers: private


[edit] NextBubbleTime

Type: float

Modifiers: private


[edit] NextGroupTime

Type: float

Modifiers: private


[edit] NumBubbles

Type: int

Modifiers: private


[edit] Default values

Property Value
bDirectional True
bHidden True

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] SetupSpawnBubbles

function SetupSpawnBubbles ()


[edit] SpawnBubble

function SpawnBubble ()


[edit] Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger