Always snap to grid
UE2:BulldogHeadlight (UT2003)
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| Object >> Actor >> Projector >> DynamicProjector >> BulldogHeadlight |
Contents |
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[edit] Default values
| Property | Value |
|---|---|
| bClipBSP | True |
| bGradient | True |
| bHardAttach | True |
| bLightChanged | True |
| bProjectOnAlpha | True |
| bProjectOnParallelBSP | True |
| bProjectOnUnlit | True |
| DrawScale | 0.65 |
| FOV | 30 |
| FrameBufferBlendingOp | PB_Add |
| MaxTraceDistance | 2048 |
| ProjTexture | Texture'VehicleFX.Projected.BullHeadlights' |
[edit] Events
[edit] Tick
event Tick (float Delta)
Overrides: DynamicProjector.Tick
