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UE2:BulldogMessage (UT2003)
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| Object >> Actor >> Info >> LocalMessage >> BulldogMessage |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] FlipCarMessage
Type: string
Modifiers: localized
Default value: "Press [Use] To Flip Vehicle."
[edit] GetInMessage
Type: string
Modifiers: localized
Default value: "Press [Use] To Enter Vehicle."
[edit] GetOutMessage
Type: string
Modifiers: localized
Default value: "Press [Jump] To Exit Vehicle."
[edit] TooManyCarsMessage
Type: string
Modifiers: localized
Default value: "Too Many Cars Already!"
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bBeep | True | ||||||||||
| bFadeMessage | True | ||||||||||
| bIsUnique | True | ||||||||||
| DrawColor |
|
||||||||||
| Lifetime | 6 | ||||||||||
| PosY | 0.12 | ||||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
