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UE2:BulldogMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> BulldogMessage

Contents

Package: 
Vehicles
This class in other games:
UT2004

null

[edit] Properties

[edit] FlipCarMessage

Type: string

Modifiers: localized


Default value: "Press [Use] To Flip Vehicle."

[edit] GetInMessage

Type: string

Modifiers: localized


Default value: "Press [Use] To Enter Vehicle."

[edit] GetOutMessage

Type: string

Modifiers: localized


Default value: "Press [Jump] To Exit Vehicle."

[edit] TooManyCarsMessage

Type: string

Modifiers: localized


Default value: "Too Many Cars Already!"

[edit] Default values

Property Value
bBeep True
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 128
R 128
Lifetime 6
PosY 0.12
StackMode SM_Down

[edit] Static functions

[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString