My program doesn't have bugs. It just develops random features.

UE2:Burned (UT2004)

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UT2004 Object >> Actor >> DamageType >> Burned

Contents

Package: 
Gameplay
This class in other games:
RTNP, U1, U2, UE2Runtime, UT, UT2003

null

[edit] Default values

Property Value
bLocationalHit False
DeathString "%o was sauteed."
FlashFog
Member Value
X 800.0
Y 600.0
Z 240.0
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