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UE2:CTFFlag (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> GameObject >> CTFFlag |
- Package:
- UnrealGame
- Direct subclasses:
- XBlueFlag, XRedFlag
- This class in other games:
- UT, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] GRI
Type: GameReplicationInfo
[edit] OldHolder
Type: UnrealPawn
[edit] Team
Type: UnrealTeamInfo
[edit] TeamNum
Type: byte
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bCollideActors | True | ||||||||
| bCollideWorld | True | ||||||||
| bDynamicLight | True | ||||||||
| bFixedRotationDir | True | ||||||||
| bHidden | True | ||||||||
| bHome | True | ||||||||
| bStasis | False | ||||||||
| bStatic | False | ||||||||
| bUnlit | True | ||||||||
| Buoyancy | 20.0 | ||||||||
| CollisionHeight | 30.0 | ||||||||
| CollisionRadius | 48.0 | ||||||||
| DrawScale | 0.6 | ||||||||
| LightBrightness | 128.0 | ||||||||
| LightEffect | LE_QuadraticNonIncidence | ||||||||
| LightRadius | 6.0 | ||||||||
| LightSaturation | 128 | ||||||||
| LightType | LT_Steady | ||||||||
| Mass | 30.0 | ||||||||
| MessageClass | Class'UnrealGame.CTFMessage' | ||||||||
| NetPriority | 3.0 | ||||||||
| PrePivot |
|
||||||||
| RotationRate |
|
||||||||
| Style | STY_Masked |
[edit] Functions
[edit] Events
[edit] FellOutOfWorld
Overrides: GameObject.FellOutOfWorld
[edit] Landed
Overrides: GameObject.Landed
[edit] PostBeginPlay
Overrides: GameObject.PostBeginPlay
[edit] Other instance functions
[edit] CheckPain
[edit] Drop
Overrides: GameObject.Drop
[edit] LogDropped
Overrides: GameObject.LogDropped
[edit] LogReturned
Overrides: GameObject.LogReturned
[edit] SameTeam
[edit] SameTeamTouch
[edit] SetGRI
Overrides: Actor.SetGRI
[edit] SetHolder
Overrides: GameObject.SetHolder
[edit] UpdateForTeam
[edit] ValidHolder
Overrides: GameObject.ValidHolder
[edit] States
[edit] Dropped
Inherits from: GameObject.Dropped
[edit] Dropped.BeginState
Overrides: GameObject.Dropped.BeginState
[edit] Dropped.EndState
Overrides: GameObject.Dropped.EndState
[edit] Dropped.PhysicsVolumeChange
Overrides: Decoration.PhysicsVolumeChange (global)
[edit] Dropped.TakeDamage
Overrides: Decoration.TakeDamage (global)
[edit] Dropped.Timer
Overrides: GameObject.Dropped.Timer
[edit] Dropped.CheckFit
[edit] Dropped.CheckPain
Overrides: CheckPain (global)
[edit] Dropped.LogTaken
Overrides: GameObject.LogTaken (global)
[edit] Dropped.SameTeamTouch
Overrides: SameTeamTouch (global)
[edit] Held
Inherits from: GameObject.Held
[edit] Held.BeginState
Overrides: GameObject.Held.BeginState
[edit] Held.Timer
Overrides: Decoration.Timer (global)
[edit] Home
Inherits from: GameObject.Home
Modifiers: auto
Ignores: Drop, Score, SendHome
[edit] Home.BeginState
Overrides: GameObject.Home.BeginState
[edit] Home.EndState
Overrides: GameObject.Home.EndState
[edit] Home.Timer
Overrides: Decoration.Timer (global)
[edit] Home.LogTaken
Overrides: GameObject.LogTaken (global)
[edit] Home.SameTeamTouch
Overrides: SameTeamTouch (global)
