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UE2:CTFHUDMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CTFHUDMessage

Contents

Package: 
UnrealGame
Direct subclass:
XBombHUDMessage
This class in other games:
UT2003

null

[edit] Properties

[edit] Property group 'Message'

[edit] EnemyHasFlagString

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

[edit] RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

[edit] YellowColor

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

[edit] YouHaveFlagString

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

[edit] Default values

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1
PosY 0.1
StackMode SM_Down

[edit] Static functions

[edit] GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString