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UE2:CTFSquadAI (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI

Contents

Package: 
UnrealGame
This class in other games:
UT2003

null

[edit] Properties

[edit] EnemyFlag

Type: CTFFlag


[edit] FriendlyFlag

Type: CTFFlag


[edit] HidePath

Type: NavigationPoint


[edit] LastSeeFlagCarrier

Type: float


[edit] ReturnPath

Type: AssaultPath

alternate path to use by flag carrier returning to base

[edit] ReturnPathTag

Type: name


[edit] Default values

Property Value
MaxSquadSize 3

[edit] Instance functions

[edit] AllowDetourTo

function bool AllowDetourTo (Bot B, NavigationPoint N)

Overrides: SquadAI.AllowDetourTo


[edit] AllowTaunt

function bool AllowTaunt (Bot B)

Overrides: SquadAI.AllowTaunt


[edit] AllowTranslocationBy

function bool AllowTranslocationBy (Bot B)

Overrides: SquadAI.AllowTranslocationBy


[edit] AssignCombo

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


[edit] CheckSquadObjectives

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


[edit] CheckVehicle

function bool CheckVehicle (Bot B)

Overrides: SquadAI.CheckVehicle


[edit] EnemyFlagTakenBy

function EnemyFlagTakenBy (Controller C)


[edit] FindHidePathFor

function NavigationPoint FindHidePathFor (Bot B)


[edit] FindPathToObjective

function bool FindPathToObjective (Bot B, Actor O)

Overrides: SquadAI.FindPathToObjective


[edit] FlagNearBase

function bool FlagNearBase ()


[edit] FormationCenter

function Actor FormationCenter ()

Overrides: SquadAI.FormationCenter


[edit] GoPickupFlag

function bool GoPickupFlag (Bot B)


[edit] ModifyThreat

function float ModifyThreat (float current, Pawn NewThreat, bool bThreatVisible, Bot B)

Overrides: SquadAI.ModifyThreat


[edit] MustKeepEnemy

function bool MustKeepEnemy (Pawn E)

Overrides: SquadAI.MustKeepEnemy


[edit] NearEnemyBase

function bool NearEnemyBase (Bot B)


[edit] NearHomeBase

function bool NearHomeBase (Bot B)


[edit] OrdersForFlagCarrier

function bool OrdersForFlagCarrier (Bot B)


[edit] OverrideFollowPlayer

function bool OverrideFollowPlayer (Bot B)

Overrides: SquadAI.OverrideFollowPlayer


[edit] PriorityObjective

function byte PriorityObjective (Bot B)

Overrides: SquadAI.PriorityObjective


[edit] ShouldDeferTo

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo


[edit] VisibleToEnemiesOf

function bool VisibleToEnemiesOf (Actor A, Bot B)