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UE2:CTFSquadAI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI |
- Package:
- UnrealGame
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] EnemyFlag
Type: CTFFlag
[edit] FriendlyFlag
Type: CTFFlag
[edit] HidePath
Type: NavigationPoint
[edit] LastSeeFlagCarrier
Type: float
[edit] ReturnPath
Type: AssaultPath
alternate path to use by flag carrier returning to base
[edit] ReturnPathTag
Type: name
[edit] Default values
| Property | Value |
|---|---|
| MaxSquadSize | 3 |
[edit] Instance functions
[edit] AllowDetourTo
Overrides: SquadAI.AllowDetourTo
[edit] AllowTaunt
Overrides: SquadAI.AllowTaunt
[edit] AllowTranslocationBy
Overrides: SquadAI.AllowTranslocationBy
[edit] AssignCombo
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
[edit] CheckSquadObjectives
Overrides: SquadAI.CheckSquadObjectives
[edit] CheckVehicle
Overrides: SquadAI.CheckVehicle
[edit] EnemyFlagTakenBy
function EnemyFlagTakenBy (Controller C)
[edit] FindHidePathFor
function NavigationPoint FindHidePathFor (Bot B)
[edit] FindPathToObjective
Overrides: SquadAI.FindPathToObjective
[edit] FlagNearBase
function bool FlagNearBase ()
[edit] FormationCenter
function Actor FormationCenter ()
Overrides: SquadAI.FormationCenter
[edit] GoPickupFlag
[edit] ModifyThreat
Overrides: SquadAI.ModifyThreat
[edit] MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
[edit] NearEnemyBase
[edit] NearHomeBase
[edit] OrdersForFlagCarrier
[edit] OverrideFollowPlayer
Overrides: SquadAI.OverrideFollowPlayer
[edit] PriorityObjective
Overrides: SquadAI.PriorityObjective
[edit] ShouldDeferTo
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo
