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UE2:CarnivalMG (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> CarnivalMG |
Contents |
- Package:
- Weapons
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Barrel1End
Type: Object.Vector
[edit] Barrel2End
Type: Object.Vector
[edit] FlashRotation
Type: Object.Rotator
[edit] Muzzle1damage
Type: ParticleGenerator
[edit] Muzzle1flash
Type: ParticleGenerator
[edit] Muzzle2damage
Type: ParticleGenerator
[edit] Muzzle2flash
Type: ParticleGenerator
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoAmount[0] | 9999 | ||||||||
| AmmoFlags[0] |
|
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| AttachmentClass | Class'Weapons.CarnivalMGAttachment' | ||||||||
| AutoSwitchPriority | 10 | ||||||||
| Crosshair | "Crosshair_Pistol" | ||||||||
| FireEndSound[0] | Sound'WeaponsA.AssaultRifle.AR_FireEnd' | ||||||||
| FireLastReloadTime[0] | 1.8333 | ||||||||
| FireLastRoundSound[0] | Sound'WeaponsA.AssaultRifle.AR_FireLastRound' | ||||||||
| FireLastRoundTime[0] | 0.615 | ||||||||
| FireOffset |
|
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| FireSound[0] | Sound'WeaponsA.AssaultRifle.AR_Fire' | ||||||||
| FireTime[0] | 0.1 | ||||||||
| GroupOffset | 1 | ||||||||
| IconIndex | 12 | ||||||||
| ItemID | "S" | ||||||||
| ItemName | "Heavy Machinegun" | ||||||||
| MaxAmmo[0] | 9999 | ||||||||
| MomentumTransfer[0] | 2000.0 | ||||||||
| MyDamageType[0] | Class'U2.CarnivalMGDamage' | ||||||||
| PickupAmmoCount | 9999 | ||||||||
| PlayerViewOffset |
|
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| ShakeMag[0] | 2.0 | ||||||||
| ShakeTime[0] | 0.25 | ||||||||
| TraceSpread[0] | 3.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] GetProjSpeed
Overrides: Weapon.GetProjSpeed
[edit] PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
