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UE2:CarnivalMG (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> CarnivalMG

Contents

Package: 
Weapons

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[edit] Properties

[edit] Barrel1End

Type: Object.Vector


[edit] Barrel2End

Type: Object.Vector


[edit] FlashRotation

Type: Object.Rotator


[edit] Muzzle1damage

Type: ParticleGenerator


[edit] Muzzle1flash

Type: ParticleGenerator


[edit] Muzzle2damage

Type: ParticleGenerator


[edit] Muzzle2flash

Type: ParticleGenerator


[edit] Default values

Property Value
AmmoAmount[0] 9999
AmmoFlags[0]
Member Value
bAmbientFireSound True
bRapidFire True
AttachmentClass Class'Weapons.CarnivalMGAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_Pistol"
FireEndSound[0] Sound'WeaponsA.AssaultRifle.AR_FireEnd'
FireLastReloadTime[0] 1.8333
FireLastRoundSound[0] Sound'WeaponsA.AssaultRifle.AR_FireLastRound'
FireLastRoundTime[0] 0.615
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireSound[0] Sound'WeaponsA.AssaultRifle.AR_Fire'
FireTime[0] 0.1
GroupOffset 1
IconIndex 12
ItemID "S"
ItemName "Heavy Machinegun"
MaxAmmo[0] 9999
MomentumTransfer[0] 2000.0
MyDamageType[0] Class'U2.CarnivalMGDamage'
PickupAmmoCount 9999
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ShakeMag[0] 2.0
ShakeTime[0] 0.25
TraceSpread[0] 3.0

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


[edit] PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


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