Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UT2K4SP_Challenge (UT2004)
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(Redirected from UE2:ChallengeGameType (UT2004))
| Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_Challenge |
Contents |
- Package:
- GUI2K4
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Challenge a team for a deathmatch (SP)
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
See UT2K4SP_Challenge properties.
[edit] Structs
[edit] ChallengeGameType
- string GameType
- string ExtraUrl
- int MaxBots
- string MapAcronym
- string MapPrefix
- int BaseGoalScore
- int VarGoalScore
[edit] Functions
[edit] Events
[edit] HandleParameters
Overrides: GUIPage.HandleParameters
[edit] InitComponent
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: FloatingWindow.InitComponent
[edit] SetVisibility
event SetVisibility (bool bIsVisible)
Overrides: GUIMultiComponent.SetVisibility
[edit] Other instance functions
[edit] GetGame
[edit] onCancelClick
function bool onCancelClick (GUIComponent Sender)
Cancel button pressed
[edit] OnCanWindowClose
[edit] OnConfirmCancel
function OnConfirmCancel (byte bButton)
Player accepts to pay the penalty
[edit] OnGameSelect
function OnGameSelect (GUIComponent Sender)
[edit] OnMapSelect
function OnMapSelect (GUIComponent Sender)
[edit] onOkClick
function bool onOkClick (GUIComponent Sender)
Play the selected match, first check if we need to assign team mates
[edit] OnWindowClose
function OnWindowClose (optional bool bCancelled)
[edit] SetupNoPreview
[edit] StartMatch
function StartMatch ()
Start the selected match
