Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:UT2K4SP_Challenge (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_Challenge

Contents

Package: 
GUI2K4

Challenge a team for a deathmatch (SP)

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

See UT2K4SP_Challenge properties.

[edit] Structs

[edit] ChallengeGameType

string GameType 
string ExtraUrl 
int MaxBots 
string MapAcronym 
string MapPrefix 
int BaseGoalScore 
int VarGoalScore 

[edit] Functions

[edit] Events

[edit] HandleParameters

event HandleParameters (string Param1, string Param2)

Overrides: GUIPage.HandleParameters


[edit] InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: FloatingWindow.InitComponent


[edit] SetVisibility

event SetVisibility (bool bIsVisible)

Overrides: GUIMultiComponent.SetVisibility


[edit] Other instance functions

[edit] GetGame

function GetGame (int index, optional bool noRecreateEnemies)


[edit] onCancelClick

function bool onCancelClick (GUIComponent Sender)

Cancel button pressed

[edit] OnCanWindowClose

function bool OnCanWindowClose (optional bool bCancelled)


[edit] OnConfirmCancel

function OnConfirmCancel (byte bButton)

Player accepts to pay the penalty

[edit] OnGameSelect

function OnGameSelect (GUIComponent Sender)


[edit] OnMapSelect

function OnMapSelect (GUIComponent Sender)


[edit] onOkClick

function bool onOkClick (GUIComponent Sender)

Play the selected match, first check if we need to assign team mates

[edit] OnWindowClose

function OnWindowClose (optional bool bCancelled)


[edit] SetupNoPreview

protected function SetupNoPreview (GUILabel lbl, GUIImage img)


[edit] StartMatch

function StartMatch ()

Start the selected match