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UE2:CinematicHud (UT2003)

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UT2003 Object >> Actor >> Hud >> CinematicHud

Contents

Package: 
UnrealGame
This class in other games:
UT2004

Class: UnrealGame.CinematicHud Parent: Engine.HUD

This is the hud used for Cinematic sequences

[edit] Properties

[edit] bHideScope

Type: bool


Default value: True

[edit] bInitialized

Type: bool


[edit] Delta

Type: float


[edit] Scale

Type: float


[edit] SubTitle

Type: string


[edit] SubTitleKillTime

Type: float


[edit] xOffsets

Type: float

Array size: 2


[edit] xRates

Type: float

Array size: 2


[edit] yOffsets

Type: float

Array size: 2


[edit] yRates

Type: float

Array size: 2


[edit] Default values

Property Value
FontArrayNames[0] "UT2003Fonts.jFontLarge1024x768"
FontArrayNames[1] "UT2003Fonts.jFontLarge800x600"
FontArrayNames[2] "UT2003Fonts.jFontLarge"
FontArrayNames[3] "UT2003Fonts.jFontMedium1024x768"
FontArrayNames[4] "UT2003Fonts.jFontMedium800x600"
FontArrayNames[5] "UT2003Fonts.jFontMedium"
FontArrayNames[6] "UT2003Fonts.jFontSmall"
FontArrayNames[7] "UT2003Fonts.jFontSmallText800x600"
FontArrayNames[8] "UT2003Fonts.FontSmallText"

[edit] Functions

[edit] Events

[edit] PostRender

simulated event PostRender (Canvas Canvas)

Overrides: Hud.PostRender


[edit] Other instance functions

[edit] DrawHUD

simulated function DrawHUD (Canvas Canvas)

Overrides: Hud.DrawHud


[edit] Initialize

simulated function Initialize (Canvas Canvas)


[edit] LocalizedMessage

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)

Overrides: Hud.LocalizedMessage