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UE2:ClassicSniperRifle (UT2004)
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[edit] Properties
[edit] Property group 'ClassicSniperRifle'
[edit] zoomed
Type: bool
[edit] Internal variables
[edit] ChargeColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] LastFOV
Type: float
Modifiers: transient
[edit] Default values
[edit] Functions
[edit] Events
[edit] ClientStartFire
simulated event ClientStartFire (int mode)
Overrides: Weapon.ClientStartFire
[edit] ClientStopFire
simulated event ClientStopFire (int mode)
Overrides: Weapon.ClientStopFire
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
[edit] RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
[edit] Other instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] BringUp
simulated function BringUp (optional Weapon PrevWeapon)
Overrides: Weapon.BringUp
[edit] ClientWeaponThrown
simulated function ClientWeaponThrown ()
Overrides: Weapon.ClientWeaponThrown
[edit] GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
[edit] IncrementFlashCount
simulated function IncrementFlashCount (int Mode)
Overrides: Weapon.IncrementFlashCount
[edit] PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
[edit] RecommendRangedAttack
function bool RecommendRangedAttack ()
Overrides: Weapon.RecommendRangedAttack
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
[edit] WantsZoomFade
simulated function bool WantsZoomFade ()
Overrides: Weapon.WantsZoomFade
