My program doesn't have bugs. It just develops random features.

UE2:ClipMarker (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UE2Runtime Object >> Actor >> Keypoint >> ClipMarker

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UT, UT2003, UT2004, UT3

ClipMarker.

These are markers for the brush clip mode. You place 2 or 3 of these in the level and that defines your clipping plane.

These should NOT be manually added to the level. The editor adds and deletes them on it's own.

Default values

Property Value
bEdShouldSnap True
Texture Texture'Engine.S_ClipMarker'
Personal tools