Mostly Harmless
UE2:ColorModifier (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
Changes the rendering color of a material. This is similar to drawing the material to a Canvas with a DrawColor other than white. The results of a ColorModifier aren't particularly "stable". In fact, Shaders and Combiners may revert the ColorModifier's effects.
Using a Combiner with CombineOperation = CO_Multiply and a ConstantColor or plain-color Texture as the second material has the same visual result, but is more likely to "survive" additional modifiers.
[edit] Properties
[edit] Property group 'ColorModifier'
[edit] AlphaBlend
Type: bool
Whether the result should be alpha-blended.
Default value: True
[edit] Color
Type: Object.Color
The color to use when rendering the material. White means render unchanged, lower RGB values darken the corresponding RGB channels of the material.
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] RenderTwoSided
Type: bool
Whether the material should be rendered two-sided.
Default value: True
