Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ComboDefensive (UT2004)

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UT2004 Object >> Actor >> Info >> Combo >> ComboDefensive

Contents

Package: 
XGame
This class in other games:
UT2003

null

[edit] Properties

[edit] Effect

Type: xEmitter


[edit] Default values

Property Value
ComboAnnouncementName 'Booster'
ExecMessage "Booster!"
keys[0] 2
keys[1] 2
keys[2] 2
keys[3] 2

[edit] Functions

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] StartEffect

function StartEffect (xPawn P)

Overrides: Combo.StartEffect


[edit] StopEffect

function StopEffect (xPawn P)

Overrides: Combo.StopEffect