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UE2:Controller events (UT2004)

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UT2004 Object >> Actor >> Controller (events)

Contents

Controller events in other games:
UDK, UT3
Other member categories for this class:
instance functions, internal variables

[edit] Events

[edit] AIHearSound

event AIHearSound (Actor Actor, int Id, Sound S, Object.Vector SoundLocation, Object.Vector Parameters, bool Attenuate)


[edit] AllowDetourTo

event bool AllowDetourTo (NavigationPoint N)


[edit] DelayedWarning

event DelayedWarning ()


[edit] Desireability

event float Desireability (Pickup P)


[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] EnemyNotVisible

event EnemyNotVisible ()


[edit] HearNoise

event HearNoise (float Loudness, Actor NoiseMaker)


[edit] LongFall

event LongFall ()


[edit] MayDodgeToMoveTarget

event MayDodgeToMoveTarget ()


[edit] MayFall

event MayFall ()


[edit] MissedDodge

event MissedDodge ()


[edit] MonitoredPawnAlert

event MonitoredPawnAlert ()


[edit] NotifyBump

event bool NotifyBump (Actor Other)


[edit] NotifyFallingHitWall

event NotifyFallingHitWall (Object.Vector HitNormal, Actor Wall)


[edit] NotifyHeadVolumeChange

event bool NotifyHeadVolumeChange (PhysicsVolume NewVolume)


[edit] NotifyHitMover

event NotifyHitMover (Object.Vector HitNormal, Mover Wall)


[edit] NotifyHitWall

event bool NotifyHitWall (Object.Vector HitNormal, Actor Wall)


[edit] NotifyJumpApex

event NotifyJumpApex ()


[edit] NotifyLanded

event bool NotifyLanded (Object.Vector HitNormal)


[edit] NotifyMissedJump

event NotifyMissedJump ()


[edit] NotifyPhysicsVolumeChange

event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)


[edit] NotifyPostLanded

event NotifyPostLanded ()


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] PrepareForMove

event PrepareForMove (NavigationPoint Goal, ReachSpec Path)


[edit] ReceiveWarning

event ReceiveWarning (Pawn shooter, float projSpeed, Object.Vector FireDir)


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Actor.RenderOverlays


[edit] SeeMonster

event SeeMonster (Pawn Seen)


[edit] SeePlayer

event SeePlayer (Pawn Seen)


[edit] SetupSpecialPathAbilities

event SetupSpecialPathAbilities ()


[edit] SoakStop

event SoakStop (string problem)


[edit] SuperDesireability

event float SuperDesireability (Pickup P)