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UE2:Controller events (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller (events) |
- Controller events in other games:
- UDK, UT3
- Other member categories for this class:
- instance functions, internal variables
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Events
[edit] AIHearSound
event AIHearSound (Actor Actor, int Id, Sound S, Object.Vector SoundLocation, Object.Vector Parameters, bool Attenuate)
[edit] AllowDetourTo
event bool AllowDetourTo (NavigationPoint N)
[edit] DelayedWarning
event DelayedWarning ()
[edit] Desireability
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] EnemyNotVisible
event EnemyNotVisible ()
[edit] HearNoise
[edit] LongFall
event LongFall ()
[edit] MayDodgeToMoveTarget
event MayDodgeToMoveTarget ()
[edit] MayFall
event MayFall ()
[edit] MissedDodge
event MissedDodge ()
[edit] MonitoredPawnAlert
event MonitoredPawnAlert ()
[edit] NotifyBump
[edit] NotifyFallingHitWall
event NotifyFallingHitWall (Object.Vector HitNormal, Actor Wall)
[edit] NotifyHeadVolumeChange
event bool NotifyHeadVolumeChange (PhysicsVolume NewVolume)
[edit] NotifyHitMover
event NotifyHitMover (Object.Vector HitNormal, Mover Wall)
[edit] NotifyHitWall
[edit] NotifyJumpApex
event NotifyJumpApex ()
[edit] NotifyLanded
event bool NotifyLanded (Object.Vector HitNormal)
[edit] NotifyMissedJump
event NotifyMissedJump ()
[edit] NotifyPhysicsVolumeChange
event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)
[edit] NotifyPostLanded
event NotifyPostLanded ()
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] PrepareForMove
event PrepareForMove (NavigationPoint Goal, ReachSpec Path)
[edit] ReceiveWarning
[edit] RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Actor.RenderOverlays
[edit] SeeMonster
event SeeMonster (Pawn Seen)
[edit] SeePlayer
event SeePlayer (Pawn Seen)
[edit] SetupSpecialPathAbilities
event SetupSpecialPathAbilities ()
[edit] SoakStop
event SoakStop (string problem)
