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UE2:Controller instance functions (U2)

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U2 Object >> Actor >> Controller (instance functions)

Contents

Controller instance functions in other games:
U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
Other member categories for this class:
functions, internal variables

[edit] Instance functions

[edit] AdjustAim

function bool AdjustAim (class<ProjectileProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)


[edit] AdjustDesireFor

function float AdjustDesireFor (Pickup P)


[edit] AdjustToss

function Object.Vector AdjustToss (float TSpeed, Object.Vector Start, Object.Vector End, bool bNormalize)


[edit] AdjustView

function AdjustView (float DeltaTime)


[edit] AllowVoiceMessage

function bool AllowVoiceMessage (name MessageType)


[edit] AutoTaunt

function bool AutoTaunt ()


[edit] AvoidCertainDeath

function bool AvoidCertainDeath ()


[edit] BotVoiceMessage

function BotVoiceMessage (name messagetype, byte MessageID, Controller Sender)


[edit] ChangedWeapon

function ChangedWeapon ()


[edit] CheckFutureSight

function bool CheckFutureSight (float DeltaTime)


[edit] ClientDying

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation)


[edit] ClientGameEnded

function ClientGameEnded ()


[edit] ClientRevived

function ClientRevived ()


[edit] ClientSetLocation

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


[edit] ClientSetRotation

function ClientSetRotation (Object.Rotator NewRotation)


[edit] ClientSetWeapon

function ClientSetWeapon (class<WeaponWeaponClass)


[edit] ClientSwitchToBestWeapon

function ClientSwitchToBestWeapon ()


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Object OptionalObject)


[edit] damageAttitudeTo

function damageAttitudeTo (Pawn Other, float Damage)


[edit] DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


[edit] DontReuseTaunt

function bool DontReuseTaunt (int T)


[edit] FearThisSpot

function FearThisSpot (AvoidMarker aSpot)


[edit] FireWeaponAt

function bool FireWeaponAt (Actor A)


[edit] GameHasEnded

function GameHasEnded ()


[edit] GetAimRotation

function Object.Rotator GetAimRotation ()


[edit] GetFacingDirection

function int GetFacingDirection ()


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


[edit] GetLastWeapon

function class<WeaponGetLastWeapon ()


[edit] GetMessageIndex

function byte GetMessageIndex (name PhraseName)


[edit] GetPawnClassName

function string GetPawnClassName (class<PawnPawnClass, int Team)


[edit] GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


[edit] GetViewRotation

function Object.Rotator GetViewRotation ()


[edit] HandleDying

function HandleDying ()


[edit] HandleMercyKilled

function HandleMercyKilled ()


[edit] HandlePickup

function HandlePickup (Pickup pick)


[edit] HandleRevived

function HandleRevived ()


[edit] HideHackEffects

function HideHackEffects ()


[edit] InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()


[edit] IsRealPlayer

function bool IsRealPlayer ()

Overrides: Actor.IsRealPlayer


[edit] MoverFinished

function MoverFinished ()


[edit] NotifyAddInventory

function NotifyAddInventory (Inventory NewItem)


[edit] NotifyAmmoChanged

function NotifyAmmoChanged ()


[edit] NotifyDeleteInventory

function NotifyDeleteInventory (Inventory NewItem)


[edit] NotifyGutBlowed

function NotifyGutBlowed ()


[edit] NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn Other)


[edit] NotifyTakeHit

function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageTypedamageType, Object.Vector Momentum)


[edit] PawnDied

function PawnDied (Pawn P)


[edit] PawnIsInPain

function PawnIsInPain (PhysicsVolume PainVolume)


[edit] PendingStasis

function PendingStasis ()


[edit] Possess

function Possess (Pawn aPawn)


[edit] RateWeapon

simulated function float RateWeapon (Weapon w)


[edit] ReceiveWarning

function ReceiveWarning (Pawn shooter, float projSpeed, Object.Vector FireDir)


[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] Restart

function Restart ()


[edit] SameTeamAs

function bool SameTeamAs (Controller C)


[edit] SendMessage

function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)


[edit] SendVoiceMessage

function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)


[edit] ServerGivePawn

function ServerGivePawn ()


[edit] ServerReStartPlayer

function ServerReStartPlayer ()


[edit] SetFall

function SetFall ()


[edit] SetPawnClass

function SetPawnClass (string inClass, string inCharacter)


[edit] SetTeam

simulated function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


[edit] ShakeView

function ShakeView (float Magnitude, optional float Duration)


[edit] ShowHackEffects

function ShowHackEffects (Actor HackObject)


[edit] StartMonitoring

function StartMonitoring (Pawn P, float MaxDist)


[edit] StopFiring

function StopFiring ()


[edit] UnderLift

function UnderLift (Mover M)


[edit] UnPossess

function UnPossess ()


[edit] WaitForMover

function WaitForMover (Mover M)


[edit] WantsSmoothedView

function bool WantsSmoothedView ()


[edit] WasKilledBy

function WasKilledBy (Controller Other)


[edit] WeaponPreference

function float WeaponPreference (Weapon W)


[edit] WouldReactToNoise

function bool WouldReactToNoise (float Loudness, Actor NoiseMaker)


[edit] WouldReactToSeeing

function bool WouldReactToSeeing (Pawn Seen)